Balance Mob Numbers
Forums › Suggestions & Feedback › Balance Mob Numbers-
I am unsure how the game is intended; and if it was planned to be a biggest numbers vs "real" mob mentality; but how about adding benefits to attacking non mob members, and penalties to attacking mob members. as you wantonly kill your own mobs; you loose influence and people start turning informant, raising heat.
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As you attack rival mobs; your mob is inspired by your strength and loyAlty; less people turn informant; and the local police are happy it's not there area so heat drops
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I don't get how people can't understand why u can attack Ur own mob. There aren't enough players yet. If I couldn't attack mob members I wouldn't be able to attack people at all. Give it some time. Once the games bigger I think that mob attacking will matter more
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I think like most games of this type, "mob" is just a number and not meant to inspire loyalty or protection or anything like that.
You also have to understand that with mob members being able to be purchased with Don points it's useless to try to "boycott" or call a player disloyal for fighting their mob cuz they can just buy 150 members :P
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Well; bought NPCs are kept sepearted as hench men; and if they really wanted to spend the money for 150 henchman; Its there money. But unlike other "mob" games, this one had territory and a responsive staff and Somewhat active forum; and I think would benefit from a play system that's a little more advanced then spam your invite code. But as they say, when in Rome.
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And, I get the game. I attack my own mob members; I am not letting my thoughts on how the game should run interfere with how to level. Just tired of attakinf the same four or five people for exp and trying to out recruit everyone else.
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