If a turf wins a foght it shouldnt lose health.
Forums › Suggestions & Feedback › If a turf wins a foght it shouldnt lose health.-
Even tho the turfs still wibs the fight it can still be captured.
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I disagree
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I semi-disagree, if a turf loses a fight you should be able to repair it 100%
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The turf health ATM is perfect the way it is
changing it will make alot of hastlefor little result -
Disagree. If you were in a real fight, even if you won, you might still walk away with a bloody nose & a shiner.
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BellaItaliana wrote:
I agree with Bella. I would kind of like to see the health loss be reduced slightly. Maybe 5 points instead of 8 but some loss should still resultDisagree. If you were in a real fight, even if you won, you might still walk away with a bloody nose & a shiner.
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Ok but my point is even tho you win the fights the person who is attacking can still capture the turf. Sorry didnt state it first.
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And defeats the point of vendettas being used as defense for turfs.
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A turf can only be captured by losing a fight. It might only be one out of 100, but it still counts.
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ChainsawCharlie wrote:
I've capped through losses a while back from squarecapone. It was 1 out of 5 losses to do it.A turf can only be captured by losing a fight. It might only be one out of 100, but it still counts.
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Do you mean 1 win out of 5 losses?
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BellaItaliana wrote:
Disagree. If you were in a real fight, even if you won, you might still walk away with a bloody nose & a shiner.
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I disagree.
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BellaItaliana wrote:
No real fight here :) just an iPhone game.Disagree. If you were in a real fight, even if you won, you might still walk away with a bloody nose & a shiner.
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I'm getting confused. Like people are agreeing and disagreeing but are they agreeing with the proposal or disagreeing with someone who disagrees with the proposal or even someone agreeing with someone who disagrees with someone who agrees with the proposal.
Good luck to the devs I say!
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