Repost. Add mob from profile.
Forums › Suggestions & Feedback › Repost. Add mob from profile.-
It's a suggestion made a few times by players, not me personally but I have been fore the change.
So this is what I think could happen.
Your invite code is placed as a button Next to your name on your profile. Player can click and add. But there is a daily limit. I propose 30 up until level 25, at which point it becomes 15. The idea is, during the initial stages for a newbie, as they learn the game and understand codes they can still benefit from mob increase. Chances are from 30 codes a day atleast 75% is bound to accept within 24 hours. I think it would be a huge boost in keeping players interested long enough to hook n reel. Also, it benefits all players, those that have been around a while bu genuinely have no time to punch 100s of codes, this would make it a tiny bit easier. Very important to have a limit because this system should not deter players from punchin codes.
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As the saying goes, you offer a little and they'll want more. well show them they can mob and be competitive and they'll start punching codes, even if it's once a week it'd be far better than what's happening now.
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Whole heartedly agree. Fantastic variation. I think after level 75 it should be gone completely though
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ß wrote:
That's a fair and agreeable compromise. If they havn't bothered to get in to temps by then at the least, they shouldn't be helped.Whole heartedly agree. Fantastic variation. I think after level 75 it should be gone completely though
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Exactly my thoughts when I had posted this idea
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ß wrote:
Whole heartedly agree. Fantastic variation. I think after level 75 it should be gone completely though
I would rather see it disappear at a given mob count rather than at a given level. Just my 2 cents.
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Boat Anchor wrote:
That doesn't work. Because mob averages constantly change and grow.ß wrote:
Whole heartedly agree. Fantastic variation. I think after level 75 it should be gone completely though
I would rather see it disappear at a given mob count rather than at a given level. Just my 2 cents.
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I would rather see it disappear at a given mob count rather than at a given level. Just my 2 cents.
That doesn't work. Because mob averages constantly change and grow.Sure it works. If you have mob > X, the feature is off. If < X, it's on. What's so hard about that? Can't imagine it's harder for any technical reasons.
I assume you want it limited so that the big guys don't have things too easy...that doesn't change with limiting based on mob. What am I missing? Why is having it based on level better?
I assume the goal behind this is to help people grow larger, but not too large. Level has nothing to do with in-game power, so I don't see the reasoning behind that. If I'm missing something, please enlighten me ( I don't have a problem being wrong, as long as I understand why I'm wrong :-). )
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I dint get it at all it's a very simple thing to put in the only difference is basically not adding a code but just pushing a button it's basically speeding up the inevitable that's gonna be which is adding the mob is there anything wrong then that?
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Or is it that You would be pissed cus you already added a good number of codes?
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It should only appear if you haven't added them.
Acceptance rate would be the exact same as punching codes. Unless you are starting with players you know raw active
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Kozy wrote:
When u punch codes u have no clue if that player is active, if you invite from profile, u get an idea of whether they are active or not. Thus, chances of acceptance rate would be higher. I don't see why it would need to be limited by mob size. It's a lot more simple to say this feature is disabled after level 75. Most features unlock/lock based on level so this makes sense.It should only appear if you haven't added them.
Acceptance rate would be the exact same as punching codes. Unless you are starting with players you know raw active
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What of a newbie understands the concept and would deter from levelin up and take advantage of the easy 30mob adds when below level 15..?
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twinkle_toes wrote:
I think that once you hit average mob for your level, it should go away. Thus forcing them to level up and mob up.What of a newbie understands the concept and would deter from levelin up and take advantage of the easy 30mob adds when below level 15..?
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Or you shouldn't be allowed to do it if you are under protection still.
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twinkle_toes wrote:
That's not gonna happen. Vendettas an other upgrades don't unlock until lv25. If they deter they're gonna have a boring game in doing so.What of a newbie understands the concept and would deter from levelin up and take advantage of the easy 30mob adds when below level 15..?
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Ꭲཡཇཇ།ཧ wrote:
Nope. There is no level based average mob size. There are expectations yes, like a noob in the first few days should get to 500 mob before level 10, but they can do this without punching codes anyway.twinkle_toes wrote:
I think that once you hit average mob for your level, it should go away. Thus forcing them to level up and mob up.What of a newbie understands the concept and would deter from levelin up and take advantage of the easy 30mob adds when below level 15..?
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Some of you are missing the point. There is a terribly low retention rate of new players. This mobbing enhancement gives new players the encouragement. No player can get away from punching codes if they want to be competitive against the community.
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I like it
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