Code Punching Solution (maybe)
Forums › Suggestions & Feedback › Code Punching Solution (maybe)-
Funny it's almost the same thing my gf posted about some time ago...a whackamole type of mini game
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All silly and for lazy people.
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Thing is this - lots of people complain that punching code is so time consuming, which is fair enough. But wouldn't this take more time to do? Punching 100 codes can be done in 10-15mins. I personally wouldn't do this. And for those that say they don't have time to punch codes I don't suddenly see how they would now have the time to do this as it WILL be more time consuming.
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randombloke wrote:
actually, no at all let me explian, the code on the screen will be a short series of words, numbers, colors, ect. You have to punch them before the timer runs out. Completeing one of the codes is worth one invite. so if the first code that come up is 1234 or apple typeing that in correcctly will send an invite to one mobster thats not already in your mob. This is actually more convienent then punch codes the way we have now.Thing is this - lots of people complain that punching code is so time consuming, which is fair enough. But wouldn't this take more time to do? Punching 100 codes can be done in 10-15mins. I personally wouldn't do this. And for those that say they don't have time to punch codes I don't suddenly see how they would now have the time to do this as it WILL be more time consuming.
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Dude it's obviously going to take nore time no matter what you say
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Dill Dough wrote:
how is it more time consuming your punching codes but shorter than regular codes, and at a faster pace. Every one code you punch is one more mobster you invited!Dude it's obviously going to take nore time no matter what you say
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Wud u be able to punch codes as quickly cause usually i just want to finish my dailies of quickly.
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duair wrote:
more or less. Its a reflex game so yeah the point is to punch fastWud u be able to punch codes as quickly cause usually i just want to finish my dailies of quickly.
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You know what? Never say die!! If this feature came along I'd try it yeah but like most I just punch as quick as I can to get it over n done with.
Doesn't really appeal tbh tho.
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The problem with code punching is that it is done outside of the game since you need a browser open to find new codes. It takes you out of the game and instead of spending time in the game you are spending time on an interface that is between outside the game and in an input field.
What you want is people playing the game IN the game not spending time outside on a web browser
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The solution does not need to be a mini game but it must get rid or provide an option other than being on a web browser.
Also after a critical mass the code punching becomes unsustainable for organic growth of the game.
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Euro✯ wrote:
Precisely. That's why I suggest a profile invite system with caps in place.The solution does not need to be a mini game but it must get rid or provide an option other than being on a web browser.
Also after a critical mass the code punching becomes unsustainable for organic growth of the game.
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Euro✯ wrote:
You can use the invite forum; I still do when I'm being lazy.The problem with code punching is that it is done outside of the game since you need a browser open to find new codes. It takes you out of the game and instead of spending time in the game you are spending time on an interface that is between outside the game and in an input field.
What you want is people playing the game IN the game not spending time outside on a web browser
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Mystery wrote:
I've spammed on there for 1 hour and had 2. It's only good for your first few weeks.Euro✯ wrote:
You can use the invite forum; I still do when I'm being lazy.The problem with code punching is that it is done outside of the game since you need a browser open to find new codes. It takes you out of the game and instead of spending time in the game you are spending time on an interface that is between outside the game and in an input field.
What you want is people playing the game IN the game not spending time outside on a web browser
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I don't mean posting your code; I mean punching.
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Euro✯ wrote:
My thoughts exacty. It would work way better if everything could be done in the app.The problem with code punching is that it is done outside of the game since you need a browser open to find new codes. It takes you out of the game and instead of spending time in the game you are spending time on an interface that is between outside the game and in an input field.
What you want is people playing the game IN the game not spending time outside on a web browser
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Walker, T R wrote:
Everything can be dime in app. There's an invite forumEuro✯ wrote:
My thoughts exacty. It would work way better if everything could be done in the app.The problem with code punching is that it is done outside of the game since you need a browser open to find new codes. It takes you out of the game and instead of spending time in the game you are spending time on an interface that is between outside the game and in an input field.
What you want is people playing the game IN the game not spending time outside on a web browser
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When I first started punching code I used the invite forum. I worked my through snafu's list (that guy is/was awesome).
Then when I found out about codesites my laptop decided to explode so I cleared that via cut n paste on my iPhone. That was hardwork!!
Point is you can do it if you want it enough. Mobbing up is not easy and perhaps that's why not all the players are top mobs? It takes a lot of dedication to sit there and go and do it.
I'm not saying don't make it fun, I'm just saying if you can't be bothered to do it or unable to just admit it and stop creating posts about how difficult it is to mob up. Because what will change if this new feature gets implemented? You'll suddenly have more time? Or you'll suddenly more inclination to do what you're not doing now?
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VADAN wrote:
If there are caps in place then players should have a cap on temp codes they can punch because temp codes is the easiest way to mob up. You don't have to find their code or their profile. Just get it without any work.Euro✯ wrote:
Precisely. That's why I suggest a profile invite system with caps in place.The solution does not need to be a mini game but it must get rid or provide an option other than being on a web browser.
Also after a critical mass the code punching becomes unsustainable for organic growth of the game.
You guys saying put a cap on invite button but yet you punch temp codes, are hypocrites -
Kozy wrote:
Getting regular codes at a code site is just as easy as getting temps there, so I don't know what you are talking about.VADAN wrote:
If there are caps in place then players should have a cap on temp codes they can punch because temp codes is the easiest way to mob up. You don't have to find their code or their profile. Just get it without any work.Euro✯ wrote:
Precisely. That's why I suggest a profile invite system with caps in place.The solution does not need to be a mini game but it must get rid or provide an option other than being on a web browser.
Also after a critical mass the code punching becomes unsustainable for organic growth of the game.
You guys saying put a cap on invite button but yet you punch temp codes, are hypocrites -
Clearly you don't as I didn't mention anything about regular codes.
You said yourself that regular codes require you to either get the code from someone or post your own. With temp codes you dont have to do either. That's why I'm saying, to all you people saying, that if a invite button does get implemented it should have a cap/limit on it, then there should be a cap on temp codes as well since punching temp codes is easier then going and finding new profiles.
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Kozy wrote:
Punching temps requires you to get them from a code site, just like with regular codes.Clearly you don't as I didn't mention anything about regular codes.
You said yourself that regular codes require you to either get the code from someone or post your own. With temp codes you dont have to do either. That's why I'm saying, to all you people saying, that if a invite button does get implemented it should have a cap/limit on it, then there should be a cap on temp codes as well since punching temp codes is easier then going and finding new profiles.
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no one has a unique code so everything you punch is sent at random. Your keyboard on the ipod changes to less buttons mostly # and colors. You punch the colrs/# as fast as you can before the timer runs out the code will be around 4-6 digits or colors. For every code you punch thats one random mobster invited. Thats been active the last 2 months
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And again punching codes is not part of the game. It requires to open a web browser to a third party site. Gaining mobs should happen within the game itself ie something within the game itself. Having a submit field by itself is not part of the "game" and still requires using a third party site.
It's like grinding wow rep by going to mmochampion and typing players names to gain rep in game...
As for the invite forum if you are saying people should go back and forth within the app then you are more deranged than I thought...no offense
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Euro✯ wrote:
lmao you have a strong argument. And yeah code sites are not part of the gameAnd again punching codes is not part of the game. It requires to open a web browser to a third party site. Gaining mobs should happen within the game itself ie something within the game itself. Having a submit field by itself is not part of the "game" and still requires using a third party site.
It's like grinding wow rep by going to mmochampion and typing players names to gain rep in game...
As for the invite forum if you are saying people should go back and forth within the app then you are more deranged than I thought...no offense
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Justin Duran wrote:
Sorry, but that sounds awful to me. If I wanted a reflex game then I'd play one. What about people that are color blind? (Yes, I know one that plays the game.) What about people with other disabilities that might affect their reflexes? This would take more time then punching codes.no one has a unique code so everything you punch is sent at random. Your keyboard on the ipod changes to less buttons mostly # and colors. You punch the colrs/# as fast as you can before the timer runs out the code will be around 4-6 digits or colors. For every code you punch thats one random mobster invited. Thats been active the last 2 months
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Euro✯ wrote:
Oh no, people might have to switch screens! Are people seriously that lazy? No one said they had to use the invite forum; I just said it was possible. The fact that people are willing to make other sites for the game is a testament to the game itself. I don't play wow, so I have no idea what any of that meant.And again punching codes is not part of the game. It requires to open a web browser to a third party site. Gaining mobs should happen within the game itself ie something within the game itself. Having a submit field by itself is not part of the "game" and still requires using a third party site.
It's like grinding wow rep by going to mmochampion and typing players names to gain rep in game...
As for the invite forum if you are saying people should go back and forth within the app then you are more deranged than I thought...no offense
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@Mystery
Again you state something that has nothing to do with what I am saying.Where do regular codes come from? Where do temp codes come from? Regular codes have to be found before they are put onto a code site. Temp codes are given out by Nick. To get a regular code, someone has to interact with another person, meaning the regular code may never be found. With temp codes you don't. With an invite button on profile you have to interact with someones profile. You have to find it just like finding a regular code. Now if someone never posts in the forum or comments on someones wall then the only way to find them is to search the map for new players. You might punch someones temp but never come across their real code or their profile.
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What I am saying is that manually finding every new player takes more work and is more time consuming then going to a code site and punching temp codes. So if the invite button got implemented with a daily limit, then there should also be the same limit on temps but not regular codes.
Here's a test to prove I'm right. This week for every single temp code you punch go out and find a brand new players profile that isn't in your mob. Tell me what takes longer. Finding those peoples profiles, or going to a code site and punching temps. -
Not every new player gets a temp code though, so basically there already is a cap on them.
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