Limit....
Forums › Suggestions & Feedback › Limit....-
....needs to be raised. Its pretty much impossible to play without paying these days. Just an increase of 15 would be satisfactory.
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Yup
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I don't even remember but the limit is 33 right? Every 3 level up you get 1 limit? The rate at which players have grown really needs to reflect for newcomers. The most logical thing I think would be to simply change it to every 2 level up. When you hit level 100 you will have 50 limit. If I was just starting up seeing mobsters with 20k mob and 1k turf would definitely put me off, even someone with my stats would be make me think there's no way I can compete. How many temp codes do we receive a week, what percentage of those new players actually keep playing? I'd say it's extremely slim now.
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35 is the current limit. So my recommendation follows yours.
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VADAN wrote:
I agree it should be raised. But I don't know how nick should do it. But when a player can't support the best weapons for their mob it discourages new players even moreI don't even remember but the limit is 33 right? Every 3 level up you get 1 limit? The rate at which players have grown really needs to reflect for newcomers. The most logical thing I think would be to simply change it to every 2 level up. When you hit level 100 you will have 50 limit. If I was just starting up seeing mobsters with 20k mob and 1k turf would definitely put me off, even someone with my stats would be make me think there's no way I can compete. How many temp codes do we receive a week, what percentage of those new players actually keep playing? I'd say it's extremely slim now.
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Agreed!
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Just throwing this out there...I've put all my free Respect Points into increasing turf limit. By the time I hit level 100 my turf limit will be 45. So I believe that's the highest turf limit a player can have without spending real money.
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Average mob growth has gone up and up... But turf limit hasn't, so to be reviewed sounds like an idea.
Inf did go up a little a while back 86 rather than 84, but it's not a huge leap. -
VADAN wrote:
Actually you get 1 turf at level 1 & 2. Then you get one turf every other level until level 19; starting at level 19, you get one turf every 3rd level. Once you hit level 79, you get one turf every 4th level. See the thread "Level Definitions" by nick in the help forum.I don't even remember but the limit is 33 right? Every 3 level up you get 1 limit? The rate at which players have grown really needs to reflect for newcomers. The most logical thing I think would be to simply change it to every 2 level up. When you hit level 100 you will have 50 limit. If I was just starting up seeing mobsters with 20k mob and 1k turf would definitely put me off, even someone with my stats would be make me think there's no way I can compete. How many temp codes do we receive a week, what percentage of those new players actually keep playing? I'd say it's extremely slim now.
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It would be a big
Change if attainable free limit was as high as 100 to 150. But the player retention rate would likely cause revenue increase because of loot, stamina for wars, and police protection purchases. For example, if a player played for 1 year, buying police protection, that would be equal to an average amount of limit purchases made by semi-casual player. Factor in the percentage who splurge on loot crates, incorrect profile point allocation(best scam ever lol) and nick would probably make a lot more in the long run. Active playerbase would double, or triple. -
Maybe a turf awarded for every two lvls (50 @ 100)....now here's an idea to go with it, with reward points(not purchased) maybe a total of 10, 15, or 20 for using what you get from leveling putting all in game tears points spenders at 70 @ lvl 100 and an with in game purchases have you be able to buy one for every lvl you have so 100 @ 100 for spenders. And for anbit of balance no turf reward bought turf limits can go past your current lvl number...I think that has a good balance too it. And make capped turf not a factor in the number maybe let it go as long as you can cap or put a lvl limit on ammout of turfs capped like ten or 15 past your lvl...I don't think it would hurt new, old, big or little mobs, or money blowers lol...sorry fir my punctuation.
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Rugged Bastard wrote:
What?Maybe a turf awarded for every two lvls (50 @ 100)....now here's an idea to go with it, with reward points(not purchased) maybe a total of 10, 15, or 20 for using what you get from leveling putting all in game tears points spenders at 70 @ lvl 100 and an with in game purchases have you be able to buy one for every lvl you have so 100 @ 100 for spenders. And for anbit of balance no turf reward bought turf limits can go past your current lvl number...I think that has a good balance too it. And make capped turf not a factor in the number maybe let it go as long as you can cap or put a lvl limit on ammout of turfs capped like ten or 15 past your lvl...I don't think it would hurt new, old, big or little mobs, or money blowers lol...sorry fir my punctuation.
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Rugged Bastard wrote:
The only part I understood was something about a limit on the # of turf you can cap. Since that's an integral part of the game - no.Maybe a turf awarded for every two lvls (50 @ 100)....now here's an idea to go with it, with reward points(not purchased) maybe a total of 10, 15, or 20 for using what you get from leveling putting all in game tears points spenders at 70 @ lvl 100 and an with in game purchases have you be able to buy one for every lvl you have so 100 @ 100 for spenders. And for anbit of balance no turf reward bought turf limits can go past your current lvl number...I think that has a good balance too it. And make capped turf not a factor in the number maybe let it go as long as you can cap or put a lvl limit on ammout of turfs capped like ten or 15 past your lvl...I don't think it would hurt new, old, big or little mobs, or money blowers lol...sorry fir my punctuation.
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I still think the way to go about is merely to increase respect point rewards for level ups. Very simple solution and very open ended.
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ß wrote:
Or raise the level cap.I still think the way to go about is merely to increase respect point rewards for level ups. Very simple solution and very open ended.
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