Punching codes is not the problem.
Forums › Suggestions & Feedback › Punching codes is not the problem.-
The acceptance rate is the problem. I have punched 11,260 codes + temp codes and haven't hit 7k yet. What if a the person punching the code automatically got credit for punching the code but person who's code was punched still needed to accept the invite for it to count for them. This would ensure that inactive accounts did not grow without doing anything but still reward the person willing to do the work.
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Then all mobs become the exact same size. Then we all end up in a huge stalemate and capture becomes a thing of the past. It won't work
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ß wrote:
Only if you stop reading at word 33.Then all mobs become the exact same size. Then we all end up in a huge stalemate and capture becomes a thing of the past. It won't work
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Smokin Joe wrote:
Huh? And no if you mean his inactives don't get the mov fixes that. If we only cap inactives that's not a game. Pretty dull. I for one try not to cap inactives and only cap those that still playß wrote:
Only if you stop reading at word 33.Then all mobs become the exact same size. Then we all end up in a huge stalemate and capture becomes a thing of the past. It won't work
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Point is if all active mobs become the same size then there is absolutely no competition. Wars become a thing of the past and we all become nothing but farmers of colored circles
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ß wrote:
Actually you are right, my appologies.Smokin Joe wrote:
Huh? And no if you mean his inactives don't get the mov fixes that. If we only cap inactives that's not a game. Pretty dull. I for one try not to cap inactives and only cap those that still playß wrote:
Only if you stop reading at word 33.Then all mobs become the exact same size. Then we all end up in a huge stalemate and capture becomes a thing of the past. It won't work
Hownabout removing acceptance from equation entirely. You punch the codes you get the credit?
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Smokin Joe wrote:
Same deal all mobs would be the same size. Then how would you win fights? No wins equals no capture whicheans no wxpansion and no fightingß wrote:
Actually you are right, my appologies.Smokin Joe wrote:
Huh? And no if you mean his inactives don't get the mov fixes that. If we only cap inactives that's not a game. Pretty dull. I for one try not to cap inactives and only cap those that still playß wrote:
Only if you stop reading at word 33.Then all mobs become the exact same size. Then we all end up in a huge stalemate and capture becomes a thing of the past. It won't work
Hownabout removing acceptance from equation entirely. You punch the codes you get the credit?
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In one of QA's it was said that acceptance rate was around 70%, it is now around 55 to 60% and will only get worse. Do you see a problem with that? If so what's the answer? Being successful in this game is going to become more about when you started playing than about how much effort your willing to put in.
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Smokin Joe wrote:
That's right. If you play for a year and punch every day you have an advantage over people who have played for 6 months.In one of QA's it was said that acceptance rate was around 70%, it is now around 55 to 60% and will only get worse. Do you see a problem with that? If so what's the answer? Being successful in this game is going to become more about when you started playing than about how much effort your willing to put in.
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The system has it's flaws but it works. Another thing to consider is more mob means you can be captured at a greater distance. Hence a huge mob is a double edge sword and everything tends to balance out in the end
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ß wrote:
Wouldn't it still depend on how many codes you punch?Point is if all active mobs become the same size then there is absolutely no competition. Wars become a thing of the past and we all become nothing but farmers of colored circles
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ß wrote:
I'm not entirely sure this is true. I have recently been capped by a player of about the same size as me, despite my "perfect defence".Then all mobs become the exact same size. Then we all end up in a huge stalemate and capture becomes a thing of the past. It won't work
Maybe the player used armour piercing bullets for the "kill shot", but being equal size didn't make me uncappable.
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Zenyn wrote:
Everyone would punch every code. Boom equal mobß wrote:
Wouldn't it still depend on how many codes you punch?Point is if all active mobs become the same size then there is absolutely no competition. Wars become a thing of the past and we all become nothing but farmers of colored circles
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Add swagger wrote:
Using AP rounds all the time would suck. I'd have to see the results. I've tested the random factor millions of time and it's a billion ain one shot to get that victory with an equal mibß wrote:
I'm not entirely sure this is true. I have recently been capped by a player of about the same size as me, despite my "perfect defence".Then all mobs become the exact same size. Then we all end up in a huge stalemate and capture becomes a thing of the past. It won't work
Maybe the player used armour piercing bullets for the "kill shot", but being equal size didn't make me uncappable.
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ß wrote:
Just because a system works doesn't make it fair or sustainable. You know my virws b, I make no suggestions towards a change in the method, but I do fully accept the current method won't last. You can quote me on this in 6 months when we have less than 5 new actives a week (if we're still here).The system has it's flaws but it works. Another thing to consider is more mob means you can be captured at a greater distance. Hence a huge mob is a double edge sword and everything tends to balance out in the end
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If two alliances with exact equal strength had a war, there would be a winner. You don't have to be bigger to win, you just need better tactics.
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That's vendettas. Thing is there is no capture in vendettas. No expands sion. So that's a non issue
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Also making this game a team game only wouldn't work. We have a lot of solo players
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Well they could make captures part of v's. I don't want to detract from any solo players, as I'm one myself, but aren't most big players part of an alliance? Also, this is an MMO. Teamwork is expected. If everyone was too close to equal, maybe we could use alliances in game similar to vendettas, and when you attack you are helped by the two closest people in your alliance. That would make alliances more territorial, helping the gps element in the game, and allow for strategic planning to occur. I'm not saying that this should happen, but t is an idea.
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It would also allow smaller players a definitive role in the game. Small players could form the front of a formation, forcing the bigger ones to burn health and stam to get through. If the small players advance, the the big ones could cap behind them to advance as well.
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Acceptance rate is 30% these days. On old codes. I got around 5500 from twdb 15500 couple months ago. Anyone getting 40-50%- I'd give my mobster's right arm to be like you.
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VADAN wrote:
Isn't that a defeatist attitude? Instead of having less than 5 new actives per week, the game could just as easily go in the other direction. There is also commitment to punching. Some players just don't have the time, nor the inclination, to punch thousands of codes. And the more mob you have, the more turf you need to support the weapon upkeep.ß wrote:
Just because a system works doesn't make it fair or sustainable. You know my virws b, I make no suggestions towards a change in the method, but I do fully accept the current method won't last. You can quote me on this in 6 months when we have less than 5 new actives a week (if we're still here).The system has it's flaws but it works. Another thing to consider is more mob means you can be captured at a greater distance. Hence a huge mob is a double edge sword and everything tends to balance out in the end
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So I can see the game going in either direction. I do think that noobs need more support and protection and support, though. Mystery was supportive to me when I kept getting pounded on by a bully with a mob thousands over mine when I first started - it would have been very easy to quit at that stage rather than getting motivated by it.
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How about this. Everyone tell all of your friends to play Turf Wars. Like, every one of them. And then help them out as much as you can when they start off. That means an increase in players and everyone gets a bit more mob. Will that work?
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Turf Smashaaa wrote:
Most of my friends have androids, not iPhones/iPods. Now opening this up to the android platform would make this a non issue for a very long time.How about this. Everyone tell all of your friends to play Turf Wars. Like, every one of them. And then help them out as much as you can when they start off. That means an increase in players and everyone gets a bit more mob. Will that work?
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I think that's an issue too. IPhone is dying and fast. Apple is too slow and their tech became obsolete over night.
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How are mobs all gunna be the same size? There's still gunna be lazy fuckers like me who can't be botherd punching30k codes. All it means is people tht can be botherd grow.all it means is the old dogs will be geting competition. And fast. And obviously. Some of them won't like it. But nothing lasts forever. Strategize. Adjust.
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Nailz⚡ was here wrote:
Easily 95% of players would be exactly the same size. Except hench buyers like havoc. No one would be able to compete with then they'd rule everything. See the point. Personally I'd quit at that type of game.How are mobs all gunna be the same size? There's still gunna be lazy fuckers like me who can't be botherd punching30k codes. All it means is people tht can be botherd grow.all it means is the old dogs will be geting competition. And fast. And obviously. Some of them won't like it. But nothing lasts forever. Strategize. Adjust.
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ß wrote:
Perhaps Apple will make a completely new idevice that will draw more people than the itouch or iPhone did. Or maybe Nick could open up the game to more devices such as androids. That would boost new players significantly. Oh, and all of us should give the game a 5 star review so it can make it on the top 25 list.I think that's an issue too. IPhone is dying and fast. Apple is too slow and their tech became obsolete over night.
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You know my opinion, those who do the work, deserve the reward. Simples.
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ß wrote:
Well that's not really true. I've taken at least 50 turf from players larger then me. Sometimes I would lose 35 in a row but attack 36 would win. Sometimes I got luckyvand it only took 10 attacks to cap. Point being you can still cap it just takes more stam to do so.Then all mobs become the exact same size. Then we all end up in a huge stalemate and capture becomes a thing of the past. It won't work
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