A Capping Map
Forums › Suggestions & Feedback › A Capping Map-
Works similar to a police map as far as a turf range extender but for capping that hard to reach turf. Instead of having a one time use make it last for 5 minutes, so you have time to grab those turf in hard to reach places. Basically a loot that you could apply to temporarily extend cap range from a certain selected turf for a brief period of time.
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I like this.
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Could work but would have to be car bomb rare as it is a work around for high mobs with therefore no cap range.
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I don't see how it would work when cap range is based on your enemies stats and not yours
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GOD~of~WAR wrote:
Just have a fixed radius the loot covers, like maps, as he said. Regardless of the original cap range, close or far, u'd have a fixed distance. For example if my range on you is 1 mile and the loot is fixed 1.5 miles (for argument sake), I'd have a 1.5 mile range on you for x amounts of minutes, not 2.5 miles.I don't see how it would work when cap range is based on your enemies stats and not yours
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Logically it works both ways, because if you have a huge mob and smaller mob in a V is hunting you down, smaller mob can get close enough to cap but larger mob can't. It also works when your battling mobster out of said area and you have stragicly place turf only to have opponent to adjust turf enough to start the process of the cat and mouse chase all over.
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I like it. I've been hoping there could be loots that would add extra elements to fighting. As it is now things can be so predictable like you mentioned you can just slightly move out of range to hold position. If it's doable then 👍👍👍👍
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Nice idea Dave +1. Did I say I really like it👍
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Hey nick most of the elements are all ready in place so it shouldn't be too big of a problem for you or the staff to create. So what do you think?
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♦Ꭰανཟ 🔨🔥💀 wrote:
Good luck to him responding. I'm still waiting on my suggestion too lol.Hey nick most of the elements are all ready in place so it shouldn't be too big of a problem for you or the staff to create. So what do you think?
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Now that I think about this idea may be the cure to all my gripes about solo play being harder. I give it my seal now
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I think if implemented, it should be for a certain amount of turf, not time period. Otherwise things affect it, like wifi versus 3G, the app crashing, etc.
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Mystery wrote:
Agreed. 5 sounds like a good number for turf :)I think if implemented, it should be for a certain amount of turf, not time period. Otherwise things affect it, like wifi versus 3G, the app crashing, etc.
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ß wrote:
Very good point. This is why I like mystery responding to a suggestion, she considers those areas most don't. 1 time use? U apply it to a turf and everything within it's range is extended until it's capped and destroyed. Then it's literally a police map that extends cap range, but I wouldnt wanna see it stackable.Mystery wrote:
Agreed. 5 sounds like a good number for turf :)I think if implemented, it should be for a certain amount of turf, not time period. Otherwise things affect it, like wifi versus 3G, the app crashing, etc.
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Nick as your empire continues to grow so does ours speaking for the TW community and some places are getting to crowded to place turf within reach of said target. Your thoughts Nick....
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Ahhhheeemmmm (cough cough cough) NICK?
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Since this was just suggested again...
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