Please nick!
Forums › Suggestions & Feedback › Please nick!-
Do something about end game stalemates or at least tell us the problem with implementing a change. The way I see it we could have a new armor that can be used to level the attack to defense ratio. Customisable gear could be made available. Attack/defense could be made a % rather than an extra
shank, (though only with a total skill reset across the board or it would be seriously unfair to players that payed attention to the current system) it looks like there is so much that could be done. Please do something or tell us why you can't. -
I agree .. I hv purchase all the pt package.. As customers I think I deserve an answer...
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It appears to me Nick just dont care much... The inbalance of the game is getting worst....
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🔱MoMo.The.Hutt🔱 wrote:
customers? How r u two?I agree .. I hv purchase all the pt package.. As customers I think I deserve an answer...
Mule ;) -
Mule :(
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Nick is not a bellboy.
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I didn't say he was. But this is quite a fundemental flaw in the game, would be nice to know if anything is being done about it. It's been on the forums in one form or another pretty much since I started playing and as of yet I have seen nothing said on the subject. I don't think it's too much to ask and I know that there are plenty of others besides me waiting to know if anything is happening.
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The problem with unbalancing the game to end the "stalemate" is that anything that gets changed would be changed for everybody and therefore everyone would have the same advantage or disadvantage. Basically if you add a new weapon everybody will just buy that new weopon and you will be right back here complaining about what Nick should do to help the game. Vendettas were created to add a whole new dimension and increase the playability of the game. I would suggest coming up with a foolproof way of creating more interest to the game, and then post it here to get feedback from players before you come here spamming for Nick's attention.
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The topic has been talked about enough and great ideas have been made. Read the forums. We know Nick does but yet not a simple comment about this issue that obviously has alot of ppl talking about. If something doesn't change or at least gets acknowledged, I'm done with this game. I'm bored with it already. I don't understand how a game developer can look over all of this information and not at least say something like, "I've read all of your concerns on this subject and I'm comprising all the information to give you my thought". I mean just a "ok, I hear ya". SOMETHING. Nick, comment on this subject.
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Ok I hear ya.
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He commented on the thread about the mob being a resource.
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Mississipi that idea is fatally flawed. Big mobsters don't need money and would use their whole mob for fighting it would make new players weaker and old players would remain in the stalemate.
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A new armor with high attack would end the stalemate. It would not have us back here compliaing about the same problem. Everyone can buy the new armor and it would work. Because the attack would closer to or higher than defense. Meaning that people of similar sized mobs would be able to rival each other. I don't know why you don't think it wouldnt work lugaroo...
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The Rhino wrote:
but the new armour should have less defence than the one before but a greater attackA new armor with high attack would end the stalemate. It would not have us back here compliaing about the same problem. Everyone can buy the new armor and it would work. Because the attack would closer to or higher than defense. Meaning that people of similar sized mobs would be able to rival each other. I don't know why you don't think it wouldnt work lugaroo...
making the big mobsters have a choice
take the risk of less defence and hope that higher mobs done the opposite and stuck with high defence -
Well exactly but it would have to have a massive attack for it to work, especially as the mob would still use the old body armor when defending... another good one would just be to remove body armor all together and leave it as Kevlar vests, who ever heard of a mobster wearing body armour anyway
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The Rhino wrote:
u mean swap the new armour for a wepon? I thought u ment instead of the usual armourWell exactly but it would have to have a massive attack for it to work, especially as the mob would still use the old body armor when defending... another good one would just be to remove body armor all together and leave it as Kevlar vests, who ever heard of a mobster wearing body armour anyway
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No I meant just implement a new armor with high attack the body armor would stll work when the player defends because it has higher defense. It doesn't matter if it replaces the old armor or not just so long as the huge gap between attack and defense is bridged
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I understand now lol xD
good plan -
Bump
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YOU 1 nanosecond ago
Actually this might be an idea for changing the end game stalemate, you nominate what type of turf you build ; a casino a drug farm a gun or munitions factory a training camp. Each type varies your benefits which could impact on attk defence values , money earnt or number of mobsters you could deploy. It would also make turf capture more selective if you need more training camps to increase your deployable mob. -
Something like that could work yeah. Tbh I don't care what it is as long as it works I'm going to end up putting the game down soon.
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