Extra Help.
Forums › Suggestions & Feedback › Extra Help.-
My Idea-
Whenever a mobster is in a fix, he can hire some extra help. When he/she does that, they receive a boost in mob. The maximum amount of support a mobster could get is 500. This boost in mob cannot be armed and has the fixed stats of 10 def. The boost only helps out in defensive purposes. They last 50 fights, then leave
Limit: can only hire extra help
once every month.
This is ment to break stalemates. -
Ex-
Mobster A has 1000 mob.
He hires 300 extra troops. Whenever someone attacks him, he defends with 1300 mob. Whenever he attacks, he attacks with 1000 mob. After being attacked 50 times, Mobster A has 1000 mob for both attack and defensive purposes. -
How would it break stalemates if it was only defensive? Another question is: I'm pretty sure 500 mob doesn't help a 20,000+ mobbed up mobster when in war. How would you balnce it out?
-
I had an idea that I posted a while back. It was a perchaseable henchman that had a 24 hour activation period and lasted for only 24 hours. It had a limit of 5-10% and costs 5-10m a piece.
-
Eyecu wrote:
When a 20,000 mobster is fighting another 20,000 mobster, every mobster counts. Besides, in a war people attack each other, that means someone has to defend themselves. Obviously though you are much more expirienced than me, and far more skilled.How would it break stalemates if it was only defensive? Another question is: I'm pretty sure 500 mob doesn't help a 20,000+ mobbed up mobster when in war. How would you balnce it out?
-
THΞ JΛCK/\L wrote:
Actually the game goes off of percentages. As a defense 5k extra PTs really won't help that much. Might make a small difference as an attack howeverEyecu wrote:
When a 20,000 mobster is fighting another 20,000 mobster, every mobster counts. Besides, in a war people attack each other, that means someone has to defend themselves. Obviously though you are much more expirienced than me, and far more skilled.How would it break stalemates if it was only defensive? Another question is: I'm pretty sure 500 mob doesn't help a 20,000+ mobbed up mobster when in war. How would you balnce it out?
-
BeliaI wrote:
Exactly what Belial said, but Jacko said it was a 10 defense only mobster that couldn't be armed by you. So the attack part of what Belial said is void unless changes are made.THΞ JΛCK/\L wrote:
Actually the game goes off of percentages. As a defense 5k extra PTs really won't help that much. Might make a small difference as an attack howeverEyecu wrote:
When a 20,000 mobster is fighting another 20,000 mobster, every mobster counts. Besides, in a war people attack each other, that means someone has to defend themselves. Obviously though you are much more expirienced than me, and far more skilled.How would it break stalemates if it was only defensive? Another question is: I'm pretty sure 500 mob doesn't help a 20,000+ mobbed up mobster when in war. How would you balnce it out?
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC