Weapons mobs and more....more strategy
Forums โบ Suggestions & Feedback โบ Weapons mobs and more....more strategy-
How about pistols and melee style weapons instead of becoming useless they could be like a side arm or backup in edition to the bigger common guns. More to spend that hard earned money on And add a bit more strategy to the game and put more into how you arm your mob like a smaller mob equipped well would beat down a bigger mob who was poorly equipped. You would have to manage your money a little more and think a bit about which weapons to arm your mob with and take a little pressure off the code punching aspect. Also a new idea, maybe making it so you have to assign your mob members to your turf for them to be factored into your attack and defense and make based on your turfs upgrades a max amount of mob members assignable to that specific turf. It would add some more strategy and possibly make it so mobbed up turf affected the defense of that turf during capping and such...together it would merge the turf/mob into things you would have to manage and benefit players instead of just punchers.
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The problem about assigning mob to turf is those with a lot of turf would become very weak. This taking them out of the game.
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Actually it would be more real if your mob was spread amongst your turf, the dynamic of needing to keep a lot of turf to maintain a large mob but in turn needing a large mob to defend that turf could make for interesting times... It would change the way folk attempt to put turf in the most busy areas because they would want some turf to need less protection.
Big change, could be good. -
Possibly a good change, assigning mob to turf could work and is realistic. In addition it would add a lit mire strategy to the game and would allow lower mobbed players to be able to stand a chance.
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Little more*
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Yeah manually assigning mob to turf could be potentially time consuming and difficult mabye auto assign evenly or depending on the upgrade ( more upgraded turf in turn would get more mob members assigned) what about the sidearm for each mob idea not as game changing as the second idea but I wanted input....
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I like this idea
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iโแ ฮตแฆฯืฃฯฮป wrote:
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King Singh wrote:
there would be mo need to buy limit. And those that bought limit would be punished. They wouldn't be able to.capture and every noob would.be able to.completely destroy them. It just wouldn't work. The lazy cheap players would become unbeatable and those that put in time and money would be destroyedPossibly a good change, assigning mob to turf could work and is realistic. In addition it would add a lit mire strategy to the gamore me and would allow lower mobbed players to be able to stand a chance.
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Rugged Bastard wrote:
No point.Yeah manually assigning mob to turf could be potentially time consuming and difficult mabye auto assign evenly or depending on the upgrade ( more upgraded turf in turn would get more mob members assigned) what about the sidearm for each mob idea not as game changing as the second idea but I wanted input....
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Belial wrote:
Agreed!King Singh wrote:
there would be mo need to buy limit. And those that bought limit would be punished. They wouldn't be able to.capture and every noob would.be able to.completely destroy them. It just wouldn't work. The lazy cheap players would become unbeatable and those that put in time and money would be destroyedPossibly a good change, assigning mob to turf could work and is realistic. In addition it would add a lit mire strategy to the gamore me and would allow lower mobbed players to be able to stand a chance.
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Sergei Voronov wrote:
U like every ideaI like this idea
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The mob idea isn't adding strategy. Not to smaller players anyways. It's actually taking away all survival strategy and making them invincible. The game shouldn't be setup to where the more you put in the weaker you get. Because why would you put any work in?
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I was simply suggesting that adding mob members be in addition too...and that the size of your mob would increase the attributes of the turf to a certain max mabye based on the size/upgrades of the turf. In ratio based on size of mob and how many based on the size of the mob are assigned to turf would be exponential to a certain max mabye...like if I had 10 turf and 50 mob I would have to assign all my mob to turf for them to be completely effective so once I had the five max on each turf my turf/mob would work to there full potential...they could still work independently just not to there max like turf wouldn't make "as much" if based on your mob size they didn't have there total assigned mob members
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And mabye certain upgrades could make it so you could add more or less mob and still be effective. Like outskirts turf or out in the boonies or temporarily if you needed the extra help on a turf you could put one more on a turf at the expense of the defense/attack/income of another just some thoughts these ideas would take some work and by no means are refined but the ideas could work and encourage active playing and take some focus off of punching...punching would still help but after all that you would have to play to max out the benefits of that size mob.
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Still not liking it. For one it sounds expensive. Like you have to buy a lot of turf and maintain a huge influence to be able to make use of a top level mob.
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Well would say that no matter how many turf you had up you would have your mob evenly distributed it would be just assign my mob to said turf until it was een amongst turf not limited by the amount.....just a tweak to make it so you had to use turf and mob together for them each to work at peak efficiency.
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Why change the fact that noone can touch a high mob player? Why make the game fun to play? It's better just to punch codes day after day..
Seriously: AT LAST a realistic idea that can add tactics to the game so those big mobs will have to think before capping everyone.
BEST IDEA IN A LONG TIME
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kill-roy wrote:
changing it from high players being stronger to lower players OS hardly a solution. Besides no one is untouchable. That's what vendettas are forWhy change the fact that noone can touch a high mob player? Why make the game fun to play? It's better just to punch codes day after day..
Seriously: AT LAST a realistic idea that can add tactics to the game so those big mobs will have to think before capping everyone.
BEST IDEA IN A LONG TIME
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It's not "strategy" it's "lazy noobs who can't be bothered to mob up and whine all day." WHERE ARE THE PERIODS IN YOUR PARAGRAPH!?
Here let me give you sme of the periods you are missing....
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Don line thanks for the periods. It has nothing to do with being lazy bro. It would be easy to say that adding som strat would make the game less lazy...it retarded to say that punching codes isn't lazy it's menial and tedious but not difficult...punching hurts the game I've suggested taking some pressure off punching but the same work that would go into punching could be diverted into actual gameplay so actually with my suggestions the same amount of "work" would be done by the player, but would actually be contributed towards gameplay and not a task that probably was never intended for us to rely on to even at in the first place...the "lazy" players are the punchers not the people spending time in the forums trying to help improve a good game to better.
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I domr see how this would be an improvement. Essentially it would nake everyone equal for gaining and losing turf. Equality isn't strategy. The current system uses way more strategy.
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See by making things easier on the smaller player you're taking away strategy. Things being easier isnt strategy
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If it adds more strategy i think it's a good idea. Turfs you have far away from people don't need guarded while turf near people require more mob members to defend. My question is how does that work for attacking? Do you then need to move mob members to attack?
I think its a good idea, just needs worked on and made better.
Keep asking questions and making this idea better, and it has my support.
Now those airports on the other hand...
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