Cap limit adjustment suggestions.
Forums › Suggestions & Feedback › Cap limit adjustment suggestions.-
As most are aware hittin cap limit on a player is great fun. But as players grow, turf limits expand and land population increases it's even more necessary to increase the limit amount. What I suggest is to maintain the current max limit but instead of reseting very 24 hours it resets X amount every hour. For example if I hit my limit at 50 turf, every 1 hour would reset 2 turf. It would still be based on the 24 hour rule but uses an average to determine how many are reset hourly. This allows for better planning and not havin to waste a day.
-
Awww Vadan I have to deal with fighting 3 alliances 8-10 vendettas at a time and countless low inf mobs, and you can't strategise around this one? Put some effort in
-
The Rhino wrote:
That's not constructive feedback. Go cry somewhere else. Thanks.Awww Vadan I have to deal with fighting 3 alliances 8-10 vendettas at a time and countless low inf mobs, and you can't strategise around this one? Put some effort in
-
VADAN wrote:
The Rhino wrote:
That's not constructive feedback. Go cry somewhere else. Thanks.Awww Vadan I have to deal with fighting 3 alliances 8-10 vendettas at a time and countless low inf mobs, and you can't strategise around this one? Put some effort in
😭
-
I think the cap limit should be a function of the current turf count. It would get increasingly difficult to remove a player vas their turf count drops. Larger players would be able to take a lot more turf losses with their higher turf capacities.
-
Fluke wrote:
I agree with this one and have said it many timesI think the cap limit should be a function of the current turf count. It would get increasingly difficult to remove a player vas their turf count drops. Larger players would be able to take a lot more turf losses with their higher turf capacities.
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC