Turf bomb {can't think of a better name yet}
Forums › Suggestions & Feedback › Turf bomb {can't think of a better name yet}-
Turf loot.
Equipped to turf, doesn't affect influence.
If turf is attacked/capped {haven't decided} loot 'explodes' and reduces health and stamina of attacker to zero. Rarity tbc. Just adds a little surprise to attacking turf and for people to defend.
Got the idea after reading sabotage warehouse.
Name...I don't know, turf c4? Arsonist? Something they used back in the days? Anyway, opinions? -
I like the idea but not reduced to 0. Should work on same principal as hh. 80% maybe even 60%, of stamina only. Explodes when capped is better.
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Why not zero V? Oh, and turf is destroyed from explosion of loot.
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Little✯Soldier wrote:
So explosion is activated from attack? Not 0 cos hh used to so that and it ruined the game somewhat with the amount of refills that went wasted. I don't think there should be any loot that completely drains skills.Why not zero V? Oh, and turf is destroyed from explosion of loot.
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VADAN wrote:
I think I'd go with capped actually,Little✯Soldier wrote:
So explosion is activated from attack? Not 0 cos hh used to so that and it ruined the game somewhat with the amount of refills that went wasted. I don't think there should be any loot that completely drains skills.Why not zero V? Oh, and turf is destroyed from explosion of loot.
After turf it capped, it gets destroyed, drains stamina partially and health completely {shouldn't be a problem, ER}
how's that sound? -
I never understood how draining stamina with HH to zero ruined gameplay, and I don't remember it changing to only partially but thanks for letting me know 😼
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Little✯Soldier wrote:
That sounds good. In a busy V I may go through 3-4 refills now. Before, I'd receive a head or 2 n it'd end up being 5-6 refills.VADAN wrote:
I think I'd go with capped actually,Little✯Soldier wrote:
So explosion is activated from attack? Not 0 cos hh used to so that and it ruined the game somewhat with the amount of refills that went wasted. I don't think there should be any loot that completely drains skills.Why not zero V? Oh, and turf is destroyed from explosion of loot.
After turf it capped, it gets destroyed, drains stamina partially and health completely {shouldn't be a problem, ER}
how's that sound? -
VADAN wrote:
Why would that be an issue? Just slows down the attacker, which I thought was the intended purpose?Little✯Soldier wrote:
That sounds good. In a busy V I may go through 3-4 refills now. Before, I'd receive a head or 2 n it'd end up being 5-6 refills.VADAN wrote:
I think I'd go with capped actually,Little✯Soldier wrote:
So explosion is activated from attack? Not 0 cos hh used to so that and it ruined the game somewhat with the amount of refills that went wasted. I don't think there should be any loot that completely drains skills.Why not zero V? Oh, and turf is destroyed from explosion of loot.
After turf it capped, it gets destroyed, drains stamina partially and health completely {shouldn't be a problem, ER}
how's that sound? -
Wait a little while and you'll get back the stamina, or a espresso if you want to be quick. I'm sure there's a good reason, I personally don't see it as such a big deal being drained to zero.
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Little✯Soldier wrote:
It's a big deal when things are time sensitive & refills get expensive!Wait a little while and you'll get back the stamina, or a espresso if you want to be quick. I'm sure there's a good reason, I personally don't see it as such a big deal being drained to zero.
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Mystery wrote:
Exactly.Little✯Soldier wrote:
It's a big deal when things are time sensitive & refills get expensive!Wait a little while and you'll get back the stamina, or a espresso if you want to be quick. I'm sure there's a good reason, I personally don't see it as such a big deal being drained to zero.
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