10% Rule Revised
Forums › Suggestions & Feedback › 10% Rule Revised-
The 10% rule is there to prevent large players destroying noobs. I feel the 10% rule should NOT be in effect if said player is in a Vendetta. Here's an Example:
Player A, big mob, big infl
Player B, little mob, little infl, way under player A's infl.
If player B joins a Vendetta against player A, he should NOT have protection of 10% rule. Essentially what is happening is low infl noobs can join a Vendetta with a big mobbed players and wipe out other big players without being harmed. If a little player wants to vendetta a big player, the game shouldn't protect him. Please nick, look into this. Thank you -
I agree with this. Had the same idea a few days ago.
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Like the idea.
Perhaps a solution would be to have a 1 week lag on the 10% rule. For example, if someone attacks me, and I want to hide via inf reduction, my hiding will only take place after a full week. During that week time, i'd be completely vulnerable.
The idea here is that the 10% rule cant be just pulled out on a whim.
If not a week, perhaps at least a few days?
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So a small player can't take revenge on a larger player? Sorry I don't like this. The 10% rule as it is give an increasing relevancy to the smaller mobs which is a hood thing. Most of us bigger players can afford to lose a few turf. So I don't see the issue.
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10% rule is exploited all the time now. It wouldn't save a little player anyway because so many big players are prepared to drop inf. Time for this rule to change
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In a few weeks I will start an alliance know as 'the ten percenters'. We will exploit the shit out of this rule. For the greater good, of course
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I agree get rid of the 10% rule. When don protection goes away so should the 10% rule.
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10% rule is part of the game strategy...deal with it. However, I think locale inf should be used to determine inf percentage...so turf I have in USA doesn't contribute to turf inf in china hence having to drop every turf to get within the 10% threshold of my enemy...
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Keep it. If u have to drop inf u have to drop! If u have to raise then u have to raise. Its not like a big player cant aford it lol its just out of lazyness lol but i see the point with the V. A biger player should be able to attack/destroy a low inf players turf that has targeted them with a V.
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Belial wrote:
Well for starters, because of the 10% rule, a smaller player has nothing to get revenge on a bigger player for. My point is, if a small level 25 player wants to V you up with a big mobster, you should be able to defend youself, not sit helplessly. Of course one can lower infl, but that only works for a period of time before $ gets low. If one had an army of level 25s they'd be unbeatable. That's crazy.So a small player can't take revenge on a larger player? Sorry I don't like this. The 10% rule as it is give an increasing relevancy to the smaller mobs which is a hood thing. Most of us bigger players can afford to lose a few turf. So I don't see the issue.
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Ξvįɭ Ξɱpįŗę 🔨🔥💀 wrote:
Actually I think it adds realism. Because that means the meat counter is to also find low levels. Just like in rl its the canon fodder that gets the front line.Belial wrote:
Well for starters, because of the 10% rule, a smaller player has nothing to get revenge on a bigger player for. My point is, if a small level 25 player wants to V you up with a big mobster, you should be able to defend youself, not sit helplessly. Of course one can lower infl, but that only works for a period of time before $ gets low. If one had an army of level 25s they'd be unbeatable. That's crazy.So a small player can't take revenge on a larger player? Sorry I don't like this. The 10% rule as it is give an increasing relevancy to the smaller mobs which is a hood thing. Most of us bigger players can afford to lose a few turf. So I don't see the issue.
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Your argument is flawed as "fodder" is meant to die slowing the enemy, not stand invincible, taking out the giant...
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I like the idea that the rule is suspended in a vendetta. Outside the vendetta the smaller player is untouchable by the big player so there's no need for "revenge" cause he's out of range of the big player.
All this talk about "fodder", if the small lower level players were actually on the "front line", then that would be they would be the first and most vulnerable to be hit. As of now, the rule allows them to be more like "snipers", where they sit back, let the big players do the brunt work, then they come in and cap turfs without ever being in danger.
The 10% rule is good and should stay, but the vendetta exploit is just that, an exploit that makes it impossible to fight back in a vendetta.
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The point is it adds a use for new players. A relevance.
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Another 100 turf lost due to this stupid fucking exploit. Cmon Belial, a way to let new players involved? I just got capped to limit by a guy with 6infl. Yea 6, as in the number after 5. It's so obvious what's going on here. It's bullshit.
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Ξvįɭ Ξɱpįŗę 🔨🔥💀 wrote:
Another 100 turf lost due to this stupid fucking exploit. Cmon Belial, a way to let new players involved? I just got capped to limit by a guy with 6infl. Yea 6, as in the number after 5. It's so obvious what's going on here. It's bullshit.
It works both ways tho, larger mob players with 50k vendetta mobs are lowering influence to be "untouchable" in the battle zones. And furthermore, use the new range algorhythm based on mob size...not vendetta mob size, etc. So for what you suggest to happen were to come about, a counter limitation would have to be imposed on large mob / low inf players and IMO vendetta mob = range
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H@VOC wrote:
Dude, you have no write to comment on this post and you know damn well why.Ξvįɭ Ξɱpįŗę 🔨🔥💀 wrote:
Another 100 turf lost due to this stupid fucking exploit. Cmon Belial, a way to let new players involved? I just got capped to limit by a guy with 6infl. Yea 6, as in the number after 5. It's so obvious what's going on here. It's bullshit.
It works both ways tho, larger mob players with 50k vendetta mobs are lowering influence to be "untouchable" in the battle zones. And furthermore, use the new range algorhythm based on mob size...not vendetta mob size, etc. So for what you suggest to happen were to come about, a counter limitation would have to be imposed on large mob / low inf players and IMO vendetta mob = range
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Now Fighting players with ZERO infl.. Yes Zero. This rule is fucking stupid.
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I agree 10% rule should be made inactive when you join a vendetta. The low inf player will still be at an advantage anyway due to cap range. To lose control to an area without any way to defend it is frustrating.
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The Brow wrote:
Inf has nothing to do with cap rangeI agree 10% rule should be made inactive when you join a vendetta. The low inf player will still be at an advantage anyway due to cap range. To lose control to an area without any way to defend it is frustrating.
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Are yes but once the little player attacks someone he would get massive experience therefore level up and then he would Have the protection
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Sorry he wouldn't have the protection
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lil_bignuts_98 wrote:
You don't get itSorry he wouldn't have the protection
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10% rule is inf not lvl or don protection
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Belial wrote:
The Brow wrote:
Inf has nothing to do with cap rangeI agree 10% rule should be made inactive when you join a vendetta. The low inf player will still be at an advantage anyway due to cap range. To lose control to an area without any way to defend it is frustrating.
I know, the low inf player is usually low level, low mob. I was referring to previous posts.
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The Brow wrote:
Low inf, low mob player is usually a mule / family member (😒) of high inf, large mob player! Change it so in v it is combined inf of all v members! That way you don't have an invaluable mule (I mean low inf player) spread turf all around any given city who is able to then use high inf, large mob players firepower to cap you! Anyone who wants to see an example of this should look at Darlington in north east of England. Change the rule!!!!Belial wrote:
The Brow wrote:
Inf has nothing to do with cap rangeI agree 10% rule should be made inactive when you join a vendetta. The low inf player will still be at an advantage anyway due to cap range. To lose control to an area without any way to defend it is frustrating.
I know, the low inf player is usually low level, low mob. I was referring to previous posts.
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JmanX wrote:
I like the idea that the rule is suspended in a vendetta. Outside the vendetta the smaller player is untouchable by the big player so there's no need for "revenge" cause he's out of range of the big player.
All this talk about "fodder", if the small lower level players were actually on the "front line", then that would be they would be the first and most vulnerable to be hit. As of now, the rule allows them to be more like "snipers", where they sit back, let the big players do the brunt work, then they come in and cap turfs without ever being in danger.
The 10% rule is good and should stay, but the vendetta exploit is just that, an exploit that makes it impossible to fight back in a vendetta.
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Essentially what you're doing here is saying low inf players don't deserve to be in vendettas or even play the game. Plus this doesn't solve the high level player lowering. Actually it makes it worse because now you can't been get a vendetta to caption them
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Ξvįɭ Ξɱpįŗę 🔨🔥💀 wrote:
H@VOC wrote:
Dude, you have no write to comment on this post and you know damn well why.Ξvįɭ Ξɱpįŗę 🔨🔥💀 wrote:
.
It works both ways tho, larger mob players with 50k vendetta mobs are lowering influence to be "untouchable" in the battle zones. And furthermore, use the new range algorhythm based on mob size...not vendetta mob size, etc. So for what you suggest to happen were to come about, a counter limitation would have to be imposed on large mob / low inf players and IMO vendetta mob = range
Just saw this post. I have every "right" to write. You are just being a baby because the shoe is on the other foot now and law is on the run. Man up and set down the crack pipe.
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