10% Rule has to go...
Forums › Suggestions & Feedback › 10% Rule has to go...-
Or have a sell all upgrades. A new level 25 mule shouldn't appear every week and destroy me via a vendetta with 20k mobsters.
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It dependes how devoted you are, i mean i would drop every turf to 1inf if i had to. I dont have 1k turf but still i would do it to stop my self being smashed. A buy all button would be good but no a sell all. Also a unaquip all loot would be great as i love 😻😻 to hop. 🙏
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It would be a nice change.
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Problem is bullies. Now to allow you to be able to beat that level 25 mule would mean that you could destroy all level 25 players. That would be unfair to the small player
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Instead I think you need to adapt your own tactics to handle the problem. You're in an alliance after all. This shouldn't be an issue for you
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Buy/sell all.
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What's the 10% rule?
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need something like:
A rule like:
first 50% of turf You can only use 1 mob per 1 INF,
if you reduce to 1000 INF you can only use 1000 of your mob..
This 10% rule has become a rule of thumb for some players, its being abused with 20k+ mobs going around capping 1k players.
What new player has a mob bigger then their INF, unless they dont play enough? -
Nemesis add NEM wrote:
It's very easy for a 1k mob player to have less than 1k influence. It would hurt the smaller playersneed something like:
A rule like:
first 50% of turf You can only use 1 mob per 1 INF,
if you reduce to 1000 INF you can only use 1000 of your mob..
This 10% rule has become a rule of thumb for some players, its being abused with 20k+ mobs going around capping 1k players.
What new player has a mob bigger then their INF, unless they dont play enough? -
1st 50% of your turf bro..
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10k INF 10k mob max
Theoretically, if u have 100x INF turf, how could you use possibly fit 24000 mob into it? -
Something needs to change, I know I'm low at the moment but thats largely in reaction to other players.
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if u can afford to go low for a while you can batter others,,
True, something has to change or give,, -
Nemesis add NEM wrote:
That makes no sense to me. I just can't see any realistic relation between influence and mob.10k INF 10k mob max
Theoretically, if u have 100x INF turf, how could you use possibly fit 24000 mob into it? -
Get rid of the 10% rule
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Nemesis add NEM wrote:
need something like:
A rule like:
first 50% of turf You can only use 1 mob per 1 INF,
if you reduce to 1000 INF you can only use 1000 of your mob..
This 10% rule has become a rule of thumb for some players, its being abused with 20k+ mobs going around capping 1k players.
What new player has a mob bigger then their INF, unless they dont play enough?I've suggested similar before. This is the way nick should go. It's the best solution in my eyes.
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10% rule inhibits aggression. More aggression = more stam refills = more money for nick. It will change, I'm guessing when the novelty of plane fix wear off. Or when I finally get fed up and lower influence, the day after that is complete it will change....
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\\// 👊🔨💀 wrote:
Thank you V. Not sure it will ever change since I hear the ka-ching ka-ching, or hopes of it at least.10% rule inhibits aggression. More aggression = more stam refills = more money for nick. It will change, I'm guessing when the novelty of plane fix wear off. Or when I finally get fed up and lower influence, the day after that is complete it will change....
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