This is how inactive ppl are
Forums › Suggestions & Feedback › This is how inactive ppl are-
Look at my mob number, I hv invited basically all the code on a website, which it updates daily. Maybe in a sense I hv missed a page or 2 and this is how far I can go. So can any one enlighten me on how can I further increase my mob, not to be on top but just to survive from the top players, thank you.
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I hv even paid 2 website to put my code on first page and bump my code hourly at the forum. I hv purchased 30 henechman and I cant purchase more becauae there is no more point package for me.
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I'm in the same situation as you!!
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I use invitecodematrix.com.
I also post to players comments when I see new names in the forum.
I only bump my invite forum thread once a day or so.
And I use the turf map.
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Chain u started 2 months b4 I do and base on my experience , there are 10 to 20 new comers, but it is not the point. The point is there is always a gap between new and old players that make new players unable to survive after everything they hv done.
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This is new and refreshing.
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Tom Hagen wrote:
lolThis is new and refreshing.
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🔱MoMo.The.Hutt🔱 wrote:
you have been playing for a week! And you have 1600 mobsters don't worry your obviously doing it rightLook at my mob number, I hv invited basically all the code on a website, which it updates daily. Maybe in a sense I hv missed a page or 2 and this is how far I can go. So can any one enlighten me on how can I further increase my mob, not to be on top but just to survive from the top players, thank you.
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Bump
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It has become my firm belief that mobs need to have a cap placed on them as opposed to messing with inactive accounts. Place the cap between 3500 and 4000 so no one loses anything
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Then what? If there is a cap placed on mobs, there will just be a stalemate between all the players once everyone has reached the cap. I think it's going to be tough figuring out a solution for this : \
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Mr. Chris 18 min ago Quote
Then what? If there is a cap placed on mobs, there will just be a stalemate between all the players once everyone has reached the cap. I think it's going to be tough figuring out a solution for this : \There already is a stalemate. With the fact u need 30% more mobsters to win a battle, probably the top 50 mobs in this game are all at a stalemate.
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I still think the best way is to change the atk def ratio
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I still think changing atk and def to a small multiplyer is the best way ...
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Well it helps to have enough wepons for ur mob first. Even if it's a shank.
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🔱MoMo.The.Hutt🔱 wrote:
exactly but with an implemented mob cap as wellI still think changing atk and def to a small multiplyer is the best way ...
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I believe the first proirty is to make the game more funny... Not just a mob no game ... Not invitation war ...
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