Nick it needs ro change
Forums › Suggestions & Feedback › Nick it needs ro change-
This game has gone past the point o just havin friends in your mob. I think every invite sent to you should be automatically accepted that will make it easier for noobs to get mob. I know you're thinking 'what if I don't want that person in my mob' first of all call the wambulance if you experience these symptoms second under invites instead of accept decline option next to the name it will have just remove so if you dOnt want the person in your mob just remove them
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It's fine the way it is.
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You still haven't sent those boots!
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randombloke wrote:
Same.You still haven't sent those boots!
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This will never help small mobs. People like belial will jump 10k over night or more.
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Yeah so will some smaller mobbed people
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fydge wrote:
We need a massive remove fudge button on the homepage.Yeah so will some smaller mobbed people
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YOU wrote:
You still haven't sent those boots!
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VADAN wrote:
I 2nd thatfydge wrote:
We need a massive remove fudge button on the homepage.Yeah so will some smaller mobbed people
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A Homeless Dude wrote:
Fydge is trolling way worse than me these days. Don't go down that path fydge. It's not fun.VADAN wrote:
I 2nd thatfydge wrote:
We need a massive remove fudge button on the homepage.Yeah so will some smaller mobbed people
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ChainedHunter wrote:
And he should knowA Homeless Dude wrote:
Fydge is trolling way worse than me these days. Don't go down that path fydge. It's not fun.VADAN wrote:
I 2nd thatfydge wrote:
We need a massive remove fudge button on the homepage.Yeah so will some smaller mobbed people
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Why wouldn't you want someone in your mob?
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Mystery wrote:
What if you were trying to keep cap Range down?Why wouldn't you want someone in your mob?
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TinkerBelial wrote:
Drop infMystery wrote:
What if you were trying to keep cap Range down?Why wouldn't you want someone in your mob?
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fydge wrote:
All for it, u get what u punch simple❕❕❕ 👌This game has gone past the point o just havin friends in your mob. I think every invite sent to you should be automatically accepted that will make it easier for noobs to get mob. I know you're thinking 'what if I don't want that person in my mob' first of all call the wambulance if you experience these symptoms second under invites instead of accept decline option next to the name it will have just remove so if you dOnt want the person in your mob just remove them
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I don't want RANGER in my mob :(
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I mean its a good way to mob up. I play a nother game were its auto accept n if u dont want to mob up u dont post ur code on websites ect. If u do wana mob up u post it on a website n punch some codes it works great. So a few top players will jump a couple of K but wont we all? Even noobs a couple of hundred, i for 1 think this is a good idea. As recently ive punched 1.2k coded and got 400mob members n counting ratio is bad.
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If that happened I would have about 20k mob. That doesn't help out the noobs. Everyone is in the same exact place only with higher mob.
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I agree, people ain't accepting invites, iv punched about 9000 codes so far but only have 1300, it's unfair cos I bet a large portion will never play again and I will never have the opportunity to grow
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ChainedHunter wrote:
I dint troll dumb ass in fact all you people coming on to this improvement thread and calling me a troll are guess what...good ole trollsA Homeless Dude wrote:
Fydge is trolling way worse than me these days. Don't go down that path fydge. It's not fun.VADAN wrote:
I 2nd thatfydge wrote:
We need a massive remove fudge button on the homepage.Yeah so will some smaller mobbed people
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ΤΞ⊄Η∩➒₦∉ wrote:
That wouldn't help out the noobs. Everyone would be in the same exact place, only with a larger mob.
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Mystery wrote:
Yes well some people like me who punches codes a lot and doesn't get the mob for it would be able to jump ahead of someone who's been playin for a year with 6k mobΤΞ⊄Η∩➒₦∉ wrote:
That wouldn't help out the noobs. Everyone would be in the same exact place, only with a larger mob.
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smaller mobs should grow a litter quicker, older players should have a slight advantage, i dont know how you could make the difference more even unless pruning older players whom have quit..
Actually, thats a good idea, is it possible? -
Nemesis add NEM wrote:
But then you create a stalemate between us larger players and then we can't cap eachother. Forcing us to hit the newer playerssmaller mobs should grow a litter quicker, older players should have a slight advantage, i dont know how you could make the difference more even unless pruning older players whom have quit..
Actually, thats a good idea, is it possible? -
larger players will be at the exact same place you are percentagewise now.
You both lose n gain the same..
New players will add codes of current existing players, older players will lose those they added 2 years ago that reset 18 months ago. Creating a "Catchup" effect from smaller mobbers.
Like i said 6 months ago, new players login, mob up for an hour, add 300 codes, they get about 150 mob. they see players with 25000, they get capped by players with 20k plus mobs and think fuck that and uninstall. I dont want that neither does Nick.
The gap is wayyyyyyy too big IMHO, -
ud need to punch to maintain and have a slight growth, if you punch 100 temps a day u get 100 and lose 10, if a noob punches, he/she gets 100 with no loss
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Nemesis add NEM wrote:
Yeah sounds fairud need to punch to maintain and have a slight growth, if you punch 100 temps a day u get 100 and lose 10, if a noob punches, he/she gets 100 with no loss
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Fydge is a F'n genius. That sounds simple and would help noobs and middle men too.
Check out "don't talk shit about my mom" on youtbe.
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I'm just lazy I think. Lol.
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fydge wrote:
Not reallyNemesis add NEM wrote:
Yeah sounds fairud need to punch to maintain and have a slight growth, if you punch 100 temps a day u get 100 and lose 10, if a noob punches, he/she gets 100 with no loss
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