Idea about Turfs being bunched together.
Forums › Suggestions & Feedback › Idea about Turfs being bunched together.-
I think there should be a benefit in overlapping your turfs. So I think there should an loot that allows you to merge several of your turfs into one. For example I have 4 turfs overlapping each other. I use this loot to make them into one larger turf that has a combined total of influence. The benefit should be higher defense for that turf, and more income per that one turf. There is a limit though at most you can only merge 5 turfs into one. Also this can help lower your total # of turfs. Helping people who don't invest much in the game become under their turf limit and allow them to hop more frequently. Not being able to hop or plant turf quickly kills the fun of the game. What do you guys think?
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What happens when that turf is capped?
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VADAN wrote:
I would say that it shouldn't become a true merge and therefore would break into the original number of pieces. Then you would have to put it back together.What happens when that turf is capped?
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Mr Baron wrote:
I agree. This is all a great idea.VADAN wrote:
I would say that it shouldn't become a true merge and therefore would break into the original number of pieces. Then you would have to put it back together.What happens when that turf is capped?
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the benefit is you get a higher income. part of the strategy of this game is to overlap coordinating with other players. some of my 86 turf inf make over 150K income.
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....isn't it the more number of turfs the higher the net income of that area? Is you do this it'll be like just a few turfs in one area. Possibly lowering the income.
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Justin Duran wrote:
Great idea 👌I think there should be a benefit in overlapping your turfs. So I think there should an loot that allows you to merge several of your turfs into one. For example I have 4 turfs overlapping each other. I use this loot to make them into one larger turf that has a combined total of influence. The benefit should be higher defense for that turf, and more income per that one turf. There is a limit though at most you can only merge 5 turfs into one. Also this can help lower your total # of turfs. Helping people who don't invest much in the game become under their turf limit and allow them to hop more frequently. Not being able to hop or plant turf quickly kills the fun of the game. What do you guys think?
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I like the idea👍
But I think it needs a little work. If a player combines 5 turfs into 1 and frees up 4 turf to hop with, he shud run the risk that if it's capped the other player takes all 5 rather than have it break down.
I agree when their combined the defense shud be increased but not the income. (the total combined income only)
Just a couple of suggestion that may even need work👍
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YOU wrote:
AGAIN!!!....isn't it the more number of turfs the higher the net income of that area? Is you do this it'll be like just a few turfs in one area. Possibly lowering the income.
possibility of lowered income!!!
Do you not see how this idea would die right then and there plus the building range on a turf that big would not only be very far but it also put you at a higher risk for others to capture it. Especially in a cluster -
It's fine how it oaths bigger the cluster the more the income.
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I think this idea is great because it's loot, and sometimes good stuff like this hardly ever comes up anyways.
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Euro✯ wrote:
No because big players would block large areas making small or new players unable to plant turfs in on area
Loco - it's the number of different players in an area that raises the income, not just lots of turfs from 1 player.
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Mystery wrote:
are you sure? I've had about 15 in Primo Tapia which is completely empty and the income was raising. Unless it's the total inf there but still this isn't something I would seeing actually pass through. There'll be so much more ppl whining about who took thier giant turf from themEuro✯ wrote:
No because big players would block large areas making small or new players unable to plant turfs in on area
Loco - it's the number of different players in an area that raises the income, not just lots of turfs from 1 player.
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ZacharyA wrote:
you're new so you probably havnt done as many missions as everyone else to see that there's good loot out there just depends which mission you do.I think this idea is great because it's loot, and sometimes good stuff like this hardly ever comes up anyways.
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Euro✯ wrote:
So they plant somewhere else no? It's nobody's god given right to have turf in an area. I see what you mean in the sense that it would block up cities.No because big ayers would block large areas making small or new players unable to plant turfs in on area
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No you didn't understand what I said I am responding to what I thought was the idea of combining several turfs into a single one. Toe it means the whole area of these combined turfs would merge into a larger single turf that is what I understood from the op. From there I imagine the turf would look like a turf with 5x86 influence making it a big circle were it would become harder for smaller players to plant
am I getting this right or not?
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Wait.... So if 4 or 5 = 1
then can 4 or 5 of those =1?
and if so can 4 or 5 of THOSE = 1? -
Primo Loco wrote:
Its number of players, not turf. Whether a player has 1 turf or 100, it's the same for the incomeMystery wrote:
are you sure? I've had about 15 in Primo Tapia which is completely empty and the income was raising. Unless it's the total inf there but still this isn't something I would seeing actually pass through. There'll be so much more ppl whining about who took thier giant turf from themEuro✯ wrote:
No because big players would block large areas making small or new players unable to plant turfs in on area
Loco - it's the number of different players in an area that raises the income, not just lots of turfs from 1 player.
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