Mobster stronghold
Forums › Suggestions & Feedback › Mobster stronghold-
Each mobster has an opportunity once every 7 days to upgrade 1 chose turf to a stronghold. This turf in terms of influence can only go to 126 but the health of this turf is 10 times that of a normal turf meaning it would need at most 80-90 hits to destroy.
Benefit. The mobster collects an additional 10% income from every turf within a 100 mile range of the stronghold.
If the stronghold is destroyed no protection is collected or paid from that point on.
I'm making this up as I go along but the idea sounds cool. Drop in suggestions thx.
-
The idea is not jut to provide a new income stream but to bring players together to fight against a common cause. With the amour of stronghold that would go up player would have the opportunity to team up ad take these strongholds out. Likewise urs would eventually go too. I think it could be a fun task.
-
I think 100 miles is a bit too much...?
-
Vasquez ♏🅿🅰 wrote:
I thought so too after writing it. Maybe 25 is more reasonable. The idea needs input n work from everyone but I think it has something. To avoid every player doing it there could be a penalty where 10% of your mob is used to defend the stronghold. Even though when attacked your entire mob would count as normal for defense, 10% would stay in the stronghold when you attack someone.I think 100 miles is a bit too much...?
-
Intresting.
-
It is an interesting idea.
-
Would you limit the max number of strongholds a player could have?
Very interesting idea. Might solve bully probs for newer players and keep them on board longer. -
Thats a good idea VANDAN! it raises the income by 5% in a 10mile radius. Not to sure on the on 10%mob? But you could limit the the amount you can have buy turf limit say 1strong hold per 100-150 turf limit. And so some asshole doesent fill 1town full of them they have to be 10mile apart from each other. Smaler players could maybe be granted 1at level 5-10 with max upgrades to give them a damm good start.
-
But for pple under level 25-30 they must have i dont no say 15-20% of your total mob so they cant be caped? But for the big players its would just be like a normal turf? I added lol anybody else this is a great idea plz do add your thoughts! 😜😺😜😺😖😺😜😺😜😺😜😺
-
Nah I think 1 per mobster is more than enough. Done in the right location this feature could earn you a lot, especially if ur in an area where now
Can beat u. Ad that the reason for the 10% mob penalty.So as it stands, here's what I think.
Name. Stronghold upgrade
Available. Level 15
Coverage. 25 miles
Penalty. 10% mob to defend
Health. 1000
Duration. 1 every 7 days. -
The other alternative is to give this feature exclusively to capos. Seeing as right now they are nothing more than just a list, most people don't care about them anymore. This could stir things up, make them useful and worth fighting for.
-
YOU wrote:
Benefit lol. 10% protection paid from every turf in range.Nah I think 1 per mobster is more than enough. Done in the right location this feature could earn you a lot, especially if ur in an area where now
Can beat u. Ad that the reason for the 10% mob penalty.So as it stands, here's what I think.
Name. Stronghold upgrade
Available. Level 15
Coverage. 25 miles
Penalty. 10% mob to defend
Health. 1000
Duration. 1 every 7 days. -
VADAN wrote:
I like this a lot more as capos aint worth s**t wich is so anoying i took a big town called hastings what did i get for it nothing!!!! This would work very well as a capo benifit. 👍The other alternative is to give this feature exclusively to capos. Seeing as right now they are nothing more than just a list, most people don't care about them anymore. This could stir things up, make them useful and worth fighting for.
-
A🅾P™ G🅾DzZ wrote:
Yes, I agree, capos need more than just a list of names.VADAN wrote:
I like this a lot more as capos aint worth s**t wich is so anoying i took a big town called hastings what did i get for it nothing!!!! This would work very well as a capo benifit. 👍The other alternative is to give this feature exclusively to capos. Seeing as right now they are nothing more than just a list, most people don't care about them anymore. This could stir things up, make them useful and worth fighting for.
-
I thought more would take to this idea for capos. No?
-
I like it except for the coverage. You drop one in NYC, Boston or any major city the income would be insane. Maybe 25 miles coverage with increase income on the nearest 100 turfs.
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC