cheaper turf limit cost
Forums › Suggestions & Feedback › cheaper turf limit cost-
it shoud cost 6 don points instead of 12 for an increase in turf limit. i think this would be a good idea because people who already buy don points and alot at that get the benefit. it would also make people who dont buy don points inclined to buy them as more value for money and it would be alot easier to justify to the missus lol
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post if you agree and hopefully if we get enough players and high spenders on board nick will make it so
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I agree. 12 points is too much.
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It is and the turf limit is way to low
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Turf limit IS too low, and it does cost a lot to raise it to a decent completive level ... Limit should be 2 or 3 per level .. So maxing out at 200 or 300 once made it to godfather (L100) .. And the purchase price should be lower too, to encourage players to buy more anyway. With a global potential, limits will need to be raised anyway...
My 2p
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Agree with all. Certain elements of the game are not growing with the game. It's almost like inflation, the bigger you get te more you have to spend and the smaller players decide not to bother expanding, creating huge gaps and decreasing purchasing. Limit needs to be cost-effective.
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You can have all the turf you want. Just cap
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It will be so unfair to the players who already spent so much to increase their turf limits...
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I like the idea or more turf, this allows more turfs for greater income and greater chance of losing it. For those that have spent money on it, they get these new turfs plust there old ones, if they don't like it o well, nick already has there money.
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KBRJ wrote:
i hate to agree but your right. im sick of everytime someone suggests something new u either get momo or belial saying waaaaaah what about me ive spent loads on tw its not fair. its about making the game more playable not pandering to your needs its about the majority not the minorityI like the idea or more turf, this allows more turfs for greater income and greater chance of losing it. For those that have spent money on it, they get these new turfs plust there old ones, if they don't like it o well, nick already has there money.
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so think before posting and just whining. this would aid the games playability massively.
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魷魚 wrote:
Why? It would give them a boost too.It will be so unfair to the players who already spent so much to increase their turf limits...
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Depending upon how itis changed I may or may not benefit.
If they increase the number you get through levellIng up, we'll all benefit.
If they reduce the cost, I doubt I'll be given extra turf (but future purchases will be cheaper).
If a change is introduced to help those over their limit. I wouldn't benefit as I don't cap people.
If any case I am not too bothered, anything to help people gain a bigger turf limit gets my support.
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Mt problem is it will lower the need to capture thus reducing the action part of the game
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Thuglial wrote:
On the other hand if people can get more turf. There should be more people for the largest mobsters to cap from😉Mt problem is it will lower the need to capture thus reducing the action part of the game
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Add swagger wrote:
But then mid and smallThuglial wrote:
On the other hand if people can get more turf. There should be more people for the largest mobsters to cap from😉Mt problem is it will lower the need to capture thus reducing the action part of the game
Players wouldnt cap anymore. They'd just build. -
Personally I'm happy with the current situation.
I just know with the arrival of airports a lot of players have found themselves stuck and that is why topics like this have popped up.
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its not swagger its because its goddam expensive to up your turf limit
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50 turf for 600 points???
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dannu23 wrote:
Agreed 👍it shoud cost 6 don points instead of 12 for an increase in turf limit. i think this would be a good idea because people who already buy don points and alot at that get the benefit. it would also make people who dont buy don points inclined to buy them as more value for money and it would be alot easier to justify to the missus lol
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6 don points would be ridiculously cheap. And would be perceived as a punishment to those of us who have finished our turf limit and paid more. If you domt want to buy limit cap. Bitching about prices doesnt get you anywhere
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again this 👆 just backs up my previous post
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YOU wrote:
KBRJ wrote:
i hate to agree but your right. im sick of everytime someone suggests something new u either get momo or belial saying waaaaaah what about me ive spent loads on tw its not fair. its about making the game more playable not pandering to your needs its about the majority not the minorityI like the idea or more turf, this allows more turfs for greater income and greater chance of losing it. For those that have spent money on it, they get these new turfs plust there old ones, if they don't like it o well, nick already has there money.
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dannu23 wrote:
KBRJ wrote:
i hate to agree but your right. im sick of everytime someone suggests something new u either get momo or belial saying waaaaaah what about me ive spent loads on tw its not fair. its about making the game more playable not pandering to your needs its about the majority not the minorityI like the idea or more turf, this allows more turfs for greater income and greater chance of losing it. For those that have spent money on it, they get these new turfs plust there old ones, if they don't like it o well, nick already has there money.
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I've spent loads on turf limit. If the price comes down, great.
I'll save some money on not having to spend as much😼
On a serious note, turf limit increase should come frommore levels and changing the frequency of how often they are awarded during levelling up.
And no matter what Nick does sooner or later players will end up over their limit and the problem starts all over again.
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Add swagger wrote:
It's because you can't keep anything close to a competitive mob size with the current limit.I've spent loads on turf limit. If the price comes down, great.
I'll save some money on not having to spend as much😼
On a serious note, turf limit increase should come frommore levels and changing the frequency of how often they are awarded during levelling up.
And no matter what Nick does sooner or later players will end up over their limit and the problem starts all over again.
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Mr Baron wrote:
But you always have the option to go over limit. Being under limit is a luxury. Not a necessityAdd swagger wrote:
It's because you can't keep anything close to a competitive mob size with the current limit.I've spent loads on turf limit. If the price comes down, great.
I'll save some money on not having to spend as much😼
On a serious note, turf limit increase should come frommore levels and changing the frequency of how often they are awarded during levelling up.
And no matter what Nick does sooner or later players will end up over their limit and the problem starts all over again.
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It's a necessity now with the plane ticket tbh. How much would it suck if you had 100 turf at a usable airport but couldn't go anywhere?
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Belial wrote:
I def would still cap! I need more turf too! And I am broke.Add swagger wrote:
But then mid and smallThuglial wrote:
On the other hand if people can get more turf. There should be more people for the largest mobsters to cap from😉Mt problem is it will lower the need to capture thus reducing the action part of the game
Players wouldnt cap anymore. They'd just build. -
Less cost for don stuff is good
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