Loot drops from player attacks
Forums βΊ Suggestions & Feedback βΊ Loot drops from player attacks-
I know this has been brought up before...... Why not?
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carl johnson wrote:
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Would you be stealing loot from the other player or would it be random?
Either way, I like it
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Only from equal sized mobs though. Gotta win to get loot. Sounds good.
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I would lean towards a random drop. But you can steal turf currently so why not loot I suppose.....
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\\// ππ¨π wrote:
That's cuz there will be a CMS special so there's been a petition to hold this till further notice.πI would lean towards a random drop. But you can steal turf currently so why not loot I suppose.....
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ι’¨η«θ² wrote:
Well obviously if you're in CMS you will get loot 100% of the time.\\// ππ¨π wrote:
That's cuz there will be a CMS special so there's been a petition to hold this till further notice.πI would lean towards a random drop. But you can steal turf currently so why not loot I suppose.....
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I don't like the idea of stealing loot, but I like random loot drops!
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Or say maybe everyone gets a safe deposit box that can hold 25 loot items, then the rest can be stolen. Not having weapon loot be stealable.
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YOU wrote:
Note: I know stealable is not a word.Or say maybe everyone gets a safe deposit box that can hold 25 loot items, then the rest can be stolen. Not having weapon loot be stealable.
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Mr Baron wrote:
Loot's rare enough as it is; I don't like the idea of having it stolen.Or say maybe everyone gets a safe deposit box that can hold 25 loot items, then the rest can be stolen. Not having weapon loot be stealable.
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dr p wrote:
Great idea. But you're not pinching my loot. Go get your own πππWould you be stealing loot from the other player or would it be random?
Either way, I like it
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Good idea I like it maybe the loser loses a loot or weapons and it's not all the time
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You should get special
Loot that can only be obtained by attacking people -
Maybe henchmen?
"You kidnapped X number of mobsters from player's mob!"
It wouldn't change the attacked players mob though.
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Love this idea
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One of the better ideas I've seen.
Should probably add the condition:
"player attacking must be semi-close to the same attack/defense."Kinda like how XP is given out...you don't get XP if you attack someone way below your power level, the amt of XP depends on how closely you're matched.
This would prevent huge guys from wailing on small people just to get free loot.
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Boat Anchor wrote:
Mob up!One of the better ideas I've seen.
Should probably add the condition:
"player attacking must be semi-close to the same attack/defense."Kinda like how XP is given out...you don't get XP if you attack someone way below your power level, the amt of XP depends on how closely you're matched.
This would prevent huge guys from wailing on small people just to get free loot.
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Capping loot is tantamount to stealing it, so I'm ok with it. Like the idea! Keep the game hopping!
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