Multiple Turf Attack Bonus
Forums › Suggestions & Feedback › Multiple Turf Attack Bonus-
It would be great if you got an attack boost if you have a turf in cap range of multiple properties. Would also help level the field a bit by only allowing so many mob to attack from one turf, say 50 mob per influence of the turf. This would let you attack with up to about 6000 mob from one turf. Have 10,000 mob against 8000, attack from two turfs. Maybe for defense, you could defend with 60 mob per influence of the turf or something like that.
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So what about those with bigger than 6k mobs? They don't get to use their mobs? They punched all those codes for nothing?
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Plus with you're rules you'd never be able to cap a turf. Defense would always win. Bad idea.
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You would just need two or more turfs in capping range to cap a large mob turf. Or maybe assigning mob to a turf. If you had to spread your mob around it would help force people to mob up as they turf up. That way you could concentrate forces in an area more like real life. Depending where you park more of your mob, thats where your strength lies. Maybe each turf has a 1 mile assist range.
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Vinnie Volare wrote:
Problem with assigning turf to mob as that puts a player with over 1000 turf at distinct disadvantage. They'd always lose more than they could ever gain.You would just need two or more turfs in capping range to cap a large mob turf. Or maybe assigning mob to a turf. If you had to spread your mob around it would help force people to mob up as they turf up. That way you could concentrate forces in an area more like real life. Depending where you park more of your mob, thats where your strength lies. Maybe each turf has a 1 mile assist range.
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By that system all the players on the influence board would become farms for smaller players
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