Green Indicator if someone is in your mob
Forums › Suggestions & Feedback › Green Indicator if someone is in your mob-
one of the more frustrating things about turfwars - (which is imo a very good game) is the message "already in your mob" - surely there could be an addition which puts a little indicator beside names when they are already in your mob - even if this was done on the invite forum it would help hugely.
Of course an invite button would be great when you open a players profile as well :-)Other thought I would have would be - why can't non-custom invite codes be all numeric - same as temps are.
More time playing and less time with the typing codes you have already have would mean more money for the developers -
All numeric codes would suck
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is it not better to type 12345 rather than ABCD1234 :-)
What do you think of the first suggestion though - surely there could be a way of seeing at a glance if someone is in your mob already - esp for someone with your mob size it would make things so much easier ?
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Why do you need to know if they are in your mob?
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Temps are not all numeric
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richardw001 wrote:
I punch codesites. Mob indicators wouldn't do muchis it not better to type 12345 rather than ABCD1234 :-)
What do you think of the first suggestion though - surely there could be a way of seeing at a glance if someone is in your mob already - esp for someone with your mob size it would make things so much easier ?
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Great Game Dev wrote:
Why do you need to know if they are in your mob?
On the invite forum then at least you could see if you had that person added already - i guess maybe you veteran players don't invite from there anymore - and just use code sites completely ?
On a more general comment - using this mob info as something other than just a numeric value could also lead to more possibilities in terms of game play in the future
say whether or not someone is in your mob could be used - for example player x is fighting player y - maybe allow attacking only when they are not in each others mob - or say that common mob could be taken out of the fight equation. The variables in terms of winning/losing a fight seem fairly predictable at the moment.anyways disregard if you think its a dumb idea :-)
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It doesn't matter if they are in your mob. I strongly object to the idea that I could not attack over 19,500 people. That leaves me attacking noobs that are protected by The Don or spending hours removing people from my mob so that I could attack them. I can't see anyway that idea would work.
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Mystery wrote:
Point taken - I guess the thing that bugs me though is mob count is such a blind number and fights are pretty much decided before they're started I'm sure that mob members were intended to be something different than just a figure when this game was startedIt doesn't matter if they are in your mob. I strongly object to the idea that I could not attack over 19,500 people. That leaves me attacking noobs that are protected by The Don or spending hours removing people from my mob so that I could attack them. I can't see anyway that idea would work.
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If you couldn't attack people in your mob then you would have massive alliances and everyone would be forced into alliances.
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richardw001 wrote:
This is not always true. It also depends on what weapons & armor people have, using armor piercing rounds, V's, etc. Even running the numbers ahead of time won't always predict it, due to the random factor.Mystery wrote:
Point taken - I guess the thing that bugs me though is mob count is such a blind number and fights are pretty much decided before they're started I'm sure that mob members were intended to be something different than just a figure when this game was startedIt doesn't matter if they are in your mob. I strongly object to the idea that I could not attack over 19,500 people. That leaves me attacking noobs that are protected by The Don or spending hours removing people from my mob so that I could attack them. I can't see anyway that idea would work.
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So if a 1000k mob attacks say a 5000k mob Theres a chance 1 in a 100 or whatever that the smaller mob can win ?
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richardw001 wrote:
No, you have to be at least 80% of their size I think to win one outta a bunch.So if a 1000k mob attacks say a 5000k mob Theres a chance 1 in a 100 or whatever that the smaller mob can win ?
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