Plans to balance game??
Forums › Suggestions & Feedback › Plans to balance game??-
Belial wrote:
😄 so when's your trip to hong kong?Hong kong is 7,200 miles away. By this system if I was to attempt to take it over I would have only 5k available mob.
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Kozy wrote:
Hopefully someday. Anywhere in the world is better to turf than where I'm at.Belial wrote:
😄 so when's your trip to hong kong?Hong kong is 7,200 miles away. By this system if I was to attempt to take it over I would have only 5k available mob.
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Belial wrote:
Maybe both? Have a home base with the 1% decrease for every 100 miles and also an exception for your current gps location. Like full strength within 100 miles of your current location regardless of how far away from home base you are. Outside of the 100 mile radius of your current location it goes back to being based off of home base?Although ideally it should be current gps location. But that just screwed my gameplay.
Ps i was half just screwing around I'm surprised you even considered this, I never would have thought I could change your mind in the slightest.😜
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Just punch some damn codes. In about four or five months you should be able to fend off most attacks. This game wasn't meant for lazy people, so GTFO.
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I'm not complaining. I was just trying to come up with ideas since that's what the purpose of this forum is. I don't even necessarily think it should be changed. And your right this game was design for people with endless amounts of cash to buy 650 skill points past what you can get without paying. And buy over a 1000 turf limit when the max you get ingame is 35. And people who enjoy data entry more so then playing a game. And people who actually can sit there and enter data. I tried punching this week. Problem was that the Internet here is so slow it takes about 30 seconds for the game to register each code, and about 5 minutes to see a website. I got 30 codes entered in 30 mins.
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I'm in favor of some change. Not sure what the best way to do it is, but it is a bit ridiculous for new players. I just figured I'd throw that out there.
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Personally the home base idea hurts lower players who don't have all their turf in one place but spread out over distances. Also I should be able to pick a 100m radius, like drag a green circle around the map in stead of picking an area. Finally, a week is too long for the base to move as a surprise V could wipe you out before you can move.
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Definitely this game has to change. I am still playing it because I have turfs to defend but for new people it is boaring to type thousand of codes. What are the new players arrival stats? Does this game attracts now more or less players than before?
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Mr Baron wrote:
I am exactly one of those players you are talking about. I have turf spreading from LA bottom left of USA, to Halifax the bottom right of Canada. But that's also why I would be strategic about it and most likely make home base somewhere in the middle. And also why politics are so important, having friends to back you. You don't start wars on multiple fronts. It would add an element of strategy. If you want to hammer on some people far away you let your friends know that you might be vulnerable and need to call on them at a moments notice. Maybe not a week how about 3 days.Per...
And again I am not really pushing for this just trying to think of ideas that would work for everyone. The reason I was saying pick a home city instead of just a 100 mile radius is that if you chose a city you would actually have a larger area since it would be from the edge of city limits. Not just from one point going outward from there. -
Type 1-66 in the codes and there's have a hundred for your mob
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As you progress through the game you will (should) form enough alliances that you will be able to survive. Even the biggest mobs get beats. You'll find out that you win some and lose some.
The mobs you meet on your way up are either your friends or enemies. Simple as.
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