make maps more common
Forums › Suggestions & Feedback › make maps more common-
They were fine before but ever since lootweek they've slowed a lot. I need about 100 for my current hop and only have 16. Seperate the loot or something. Please. In tired of upgrades when I need maps
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Perhaps a u pick loot pack with x amount of rare, x amount of common etc. I was thinking of this also a custom loot pack could be good.
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Belial wrote:
They were fine before but ever since lootweek they've slowed a lot. I need about 100 for my current hop and only have 16. Seperate the loot or something. Please. In tired of upgrades when I need maps
I agree i dont want union bosses, weapons, distribution centres, licences, bagmen, i just want maps to hop hop n hop some more. I can steal turf upgrades, but not maps. Maybe a don purchase say 10maps 100 don points!! Nick you would make a lot more with an option like this so many players want maps to move. Who else agrees
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Swap your upgrades for my maps!! Got like 20 and have no reason to use a single one!
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A barter market would be cool. Be able to list an item and what you want for it and people could make a trade.
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I just want missions to drop more maps. I'd have no desire to trade any of my other precious items.
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Belial wrote:
I know but supply is low and demand high. There are a lot of people over limit who can't use them.I just want missions to drop more maps. I'd have no desire to trade any of my other precious items.
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I have a lot of upgrades equiped making me over 100k per turf but, id swap em lol as you can steal more. But i see ur point the drop rate for maps is bad, there should be certan missions for certan loot 👍👍👍👍👍👍👍👍👍👍👍👍
Nick make it happen bud👌👌 -
As much as I like turf upgrades as loot, I'm inclined to agree with the OP. I'd almost rather a map-only option for loot missions. I just don't use/need the other stuff. Turf upgrades can be hunted and capped. I'll never get enough AR-15's to arm my mob significantly, same for hench...ditto for the use of riot shields. I don't throw heads...and you can see where this is going. One thing I always do is hop! Maps are niiiiicccceee.
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I looted a damm map to day 1st one in about 200 goes on the bank safe. A big round of aplause for me yeah lol bump
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Omfg i looted a nother 1 damm im on a roll💎💎💎
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I'm hopping only a few miles but teres a huge dead zone and I need maps to get through and I'm not getting any
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I have a question,
If you assign maps to a turf that then gets capped, can the player who capped it then unassign the map to use elsewhere? or is it locked to that particular turf?
If so, we can trade -
Maps are completely useless to some people though.
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Draconian wrote:
Locked.I have a question,
If you assign maps to a turf that then gets capped, can the player who capped it then unassign the map to use elsewhere? or is it locked to that particular turf?
If so, we can trade -
I like the separating loot idea
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Add them more often
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BellaItaliana wrote:
Totally agree. So further weighting of missions towards certain loot might solve this...like increasing odds of looting maps significantly on, say, Burglary over and above the other items, perhaps. Or some other option to weight the more desirable loot.Maps are completely useless to some people though.
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❦Ultra❦ wrote:
Not bad. 👍BellaItaliana wrote:
Totally agree. So further weighting of missions towards certain loot might solve this...like increasing odds of looting maps significantly on, say, Burglary over and above the other items, perhaps. Or some other option to weight the more desirable loot.Maps are completely useless to some people though.
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So, assign certain items to particular missions and re-weight their odds. Start by making maps common and assigning them to Burglary with, say, stiletto knives...brass knuckles...medkits...etc., so you'd have to take some lumps there, too, risk-wise on occasion but you'd know where to go for your coveted item. Same could be done for turf upgrades. And then combat items (AR-15's/APR's/Riot Shields). I'd have to recheck Night's loot stats post to make a better judgement of what the exact weighting should be like...and rethink the whole thing in general. It just seems as though there are three distinct camps of looters--maps, upgrades, or weapons...and every player changes camp from time to time, the loot structure does not. That could be sorted out a tad.
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❦Ultra❦ wrote:
As much as I like turf upgrades as loot, I'm inclined to agree with the OP. I'd almost rather a map-only option for loot missions. I just don't use/need the other stuff. Turf upgrades can be hunted and capped. I'll never get enough AR-15's to arm my mob significantly, same for hench...ditto for the use of riot shields. I don't throw heads...and you can see where this is going. One thing I always do is hop! Maps are niiiiicccceee.
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❦Ultra❦ wrote:
Some people may not how to use them efficently...maps increase the game 10 fold. Expansion of turf zones are key in this game, if I was stuck to just one area I would have quit by now.BellaItaliana wrote:
Totally agree. So further weighting of missions towards certain loot might solve this...like increasing odds of looting maps significantly on, say, Burglary over and above the other items, perhaps. Or some other option to weight the more desirable loot.Maps are completely useless to some people though.
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