Idea about how to cap the big mobs
Forums › Suggestions & Feedback › Idea about how to cap the big mobs-
Why not changing some basis like having to pay for turf upkeeps? It would be much more realistic and more important it would limit the possibility for big mobs to cap more and more. I think it could be much more interesting and would better balance the gameplay between capping turfs and having a mig mob team. If you cap a lot you get less money to buy weapons so you can t protect your turfs the same way. The player could decide the level of protection to affect to each turf which would correspond to the upkeep cost. It would allow to choose between getting a lot of money with risk of being capped even for big mobs. Or to overprotect but get no incomes.
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Doesn't make much sense. Your mob is protecting your turf. Why should you pay for that?
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Doesn't make any sense at all,
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David Kruegar wrote:
Doesn't make any sense at all,
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I mean in reality you should have to affect some ressources from your total ressources to protect your properties. Same if you manage an army, you have to decide how to repart your soldiers to protect the strategic points. Your total mobs would be your maximum ressources but using all your ressources everywhere should not be possible. It could be a percentage you can affect to each turf to decide the protection level based on your mob size also.This is also the idea of the protection upgrades you can buy but they do not have any interest with the current game.
Currently the mob size is everything and it is an issue.
I know it is not that simple but it is an idea -
Why no sense guys? You currently pay to keep your mobs equipment but you could also have to pay to use them with turfs. Just trying to limit the interest to bump and cap without any limit.
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So you decide how much mob protect each turf? We've been over this won't work because its a punishment to players who buy limit. For example my current limit would only allow 11 mob to protect Each turf. Thus making me essentially impotent and unable to do anything.
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Belial wrote:
So you decide how much mob protect each turf? We've been over this won't work because its a punishment to players who buy limit. For example my current limit would only allow 11 mob to protect Each turf. Thus making me essentially impotent and unable to do anything.
Sounds pretty good to me 😜
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Weopons don't cost that much to keep maintained on real life, so let's just say that each weopons upkeep includes that mobsters per diem and move along
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I agree with Belial.
And offer him some viagra lol
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