Mob Problem Solution! That won't hurt the vets!
Forums › Suggestions & Feedback › Mob Problem Solution! That won't hurt the vets!-
My idea to make the game more equal would be. That the computer would tally all the codes you punched that day and give you a 70%-90% sometimes 100% in 48-72 hours feedback only If your mob isn't so giant like 20k. All unaccepted invites will no longer be pending after 4-8 days. That way you can punch them again. Also a Mob recruiter loot. It's a rare loot item that can only be used by small players. It fills your mob with hench gradually for 3 days. Once your mob grows to be slightly above adverage it no longer work for you. You can sell it for 100 million. The amount of hench you get varies on your location or, random pick (100-900 increase). If you live in a populated city your feedback could me huge (100-900). To keep it fair you, don't get all your hench in one shot. It could take 2-3 days to get them all. Many players are discouraged to continue because of huge mobs, and the fact you can never truely catch up without buying like 8-10k hench with don points.
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Items and solutions to only small players is unfair.
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What I consider big is 10-13k. Giant is 14k-16k. What I think is insane is +17k mobsters. LoL
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Plus giving small players way more feedback than we ever saw is also unfair.
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And all players can absolutely catch up. We have 6 month players pushing 14k.
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Belial wrote:
cause of hench, and that was 6 months ago.And all players can absolutely catch up. We have 6 month players pushing 14k.
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Justin Duran wrote:
No. They have 14k real mob. And 6 months from now a new player will have 14k as well. It's supposed to take time and dedication. Not be handed to you. For this game to work there must be players at all levels.Belial wrote:
cause of hench, and that was 6 months ago.And all players can absolutely catch up. We have 6 month players pushing 14k.
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Mob gaps aren't a problem in this game. For a game with such an attack system you need players at all attack levels or there will be no decisiveness in fights.
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The problem is how daunting the task is. Something does need to be put in place for smaller players, giving the newbies a leg up is in no way unfair, it makes perfect sense
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Could you write that code ??? That's the problem with half the suggestions even NASA couldn't implement some of them . Anyone with an r in their name gets two hench on Thursday but only if they have done the washing up .
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I've been punching codes for about a week getting 60% accept maybe know this will drop but meh. What I feel is that if I spend the same amount of time punching codes as a vet then the real mob number should be similar thing is with the amount of dead accs there are now it won't be that is unfair problem is I can think of a solution that would please everyone.
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mupps wrote:
Solution one. Learn how to use punctuation.I've been punching codes for about a week getting 60% accept maybe know this will drop but meh. What I feel is that if I spend the same amount of time punching codes as a vet then the real mob number should be similar thing is with the amount of dead accs there are now it won't be that is unfair problem is I can think of a solution that would please everyone.
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And btw I never got more than 60%. The difference is temp codes that you missed.
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The Rhino wrote:
Giving newbies massive amounts of hench is not the answer.The problem is how daunting the task is. Something does need to be put in place for smaller players, giving the newbies a leg up is in no way unfair, it makes perfect sense
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If noobs wanna catch up, they need to punch codes more than the big guys, it's that simple. If you punch more codes on a daily basis u will catch up.
My problem lies when you have punched all available codes, and u can't punch more. Then you CAN'T catch up even if u had the time and were willing to punch like a loon -
Belial wrote:
Lmaomupps wrote:
Solution one. Learn how to use punctuation.I've been punching codes for about a week getting 60% accept maybe know this will drop but meh. What I feel is that if I spend the same amount of time punching codes as a vet then the real mob number should be similar thing is with the amount of dead accs there are now it won't be that is unfair problem is I can think of a solution that would please everyone.
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Troggy 🙎👊₲➋Ⓗ wrote:
This.If noobs wanna catch up, they need to punch codes more than the big guys, it's that simple. If you punch more codes on a daily basis u will catch up.
My problem lies when you have punched all available codes, and u can't punch more. Then you CAN'T catch up even if u had the time and were willing to punch like a loon -
Almighty God wrote:
Agreed but there's no solution to that. Plus it's possible. It just takes time. Big players quit all the time. Every time one does you move up a notch.Troggy 🙎👊₲➋Ⓗ wrote:
This.If noobs wanna catch up, they need to punch codes more than the big guys, it's that simple. If you punch more codes on a daily basis u will catch up.
My problem lies when you have punched all available codes, and u can't punch more. Then you CAN'T catch up even if u had the time and were willing to punch like a loon -
Belial wrote:
The Rhino wrote:
Giving newbies massive amounts of hench is not the answer.The problem is how daunting the task is. Something does need to be put in place for smaller players, giving the newbies a leg up is in no way unfair, it makes perfect sense
You liked the idea when I proposed it at a loot item available under a cirtain level, what's changed your mind b
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The Rhino wrote:
It's more the combination of it with an auto accept. Seems a but much to put them together.Belial wrote:
The Rhino wrote:
Giving newbies massive amounts of hench is not the answer.The problem is how daunting the task is. Something does need to be put in place for smaller players, giving the newbies a leg up is in no way unfair, it makes perfect sense
You liked the idea when I proposed it at a loot item available under a cirtain level, what's changed your mind b
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Stop trying to make it equal. It doesn't need to equal
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LIONFURY wrote:
Stop trying to make it equal. It doesn't need to equal
No it doesnt it just needs to be less daunting. If I had started now I would not play for more than a day I'm sure
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I think belial makes a good point, as they had to learn and adapt with the concepts, but I think for game benefit and established players should be something to tweak, and I think the players that started from beginning should put the ideas forward as they see from both sides, they will cover themselves but also I benefits them and enriche game for more mob to come up,and they will have a greater understanding of domino effect of game dynamics,and then think the newer smaller guys should vote ,
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All this would do is make 5k the equivalent of 1k, in terms of power.
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