Possible way to equalize mob sizes
Forums › Suggestions & Feedback › Possible way to equalize mob sizes-
I'm feeling these days that the game needs high mob counts to work. Meaning, I have 20k mob. But if things were getting hairy and I get in a V I lose 40% of my mob defense. So now a player that has what, 12,000 mob(I'm guessing here) has a shot of capping me. Maybe with armor piercing rounds, I don't know.
The point is the higher the mob counts get the more people can mix it up when it comes to wars.
Also don't forget a noob gets a temp code. 400 mob took me 2 months of casual playing. Now a noob gets that in one week. That's got to be somewhat encouraging when they see leaderboards of 20k+.
New players should just put the time in and learn the game. If they mobbed up to the big dogs too quick they would get their ass handed to em and likely quit sooner.
Nick can always make adjustments in attack and defense with new item releases to switch things up a bit too.
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I belive that the whole mob system in this game is UNFAIR maybe if it followed similar guidlines to original gangster where your mob limit size goes up with your level...
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V
In theory yes. In reality someone with 12k mob has a hard time capping me.I can see what everyone is saying. And I think there should not only be measures to help new players mob up but also people who want to come back to the game. I'm not saying it should be easy, but possible, to recover. I love TW but know i wont have time to play it like i do now forever. Don't agree with mob drop off suggested here, however.
Another point is nick needs to raise the way mobs are funded soon, because not everyone wants to spend hundreds raising turf accommodate mob.
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stan2615 wrote:
I belive that the whole mob system in this game is UNFAIR maybe if it followed similar guidlines to original gangster where your mob limit size goes up with your level...
Not a bad idea, then all it would take would be for nick to up the level limit every once in a while, would level playing field and there's nothing stopping big players staying at the top. Only problem is he would have to be very vigilant keeping the game fresh at end level.
Perhaps excess cash could be used to hire mercenaries over limit at these times. -
stan2615 wrote:
This isn't a simplistic game like og this would cause two problems. Problem one it would increase how badly hit lower levels are as they would become the only source to get turf. Problem two you would still be erasing months of work put in by higher levels and making turf limit purchases absolutely worthlessI belive that the whole mob system in this game is UNFAIR maybe if it followed similar guidlines to original gangster where your mob limit size goes up with your level...
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I like the current system.
I just wish I had another 20,000 codes to 👊. 🙍
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