Purge old players
Forums › Suggestions & Feedback › Purge old players-
Think old players who have been inactive for 6 months+ should be purged from land and mobs. Keep the game fresh and full active players
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So a player quits for a while then comes back only to find their acct gone? You're insane!
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Plus inactives in mobs keep variety in the game. Otherwise the whole game is one huge stalemate with no one being able to beat anyone else
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Ok maybe a bit longer than 6 months, but after that player goes inactive no one can ever get him in there mob. So if a player with 17k mob and most are inactive a new player would need 17k active player to fight back but there isn't anything stopping the other playing adding those 17k as well
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Harty16 wrote:
But like I said this creates variety. Do you want all mobs to be exactly the same size? What kind of a game is that. The players with inactives have them for putting in more time. That's the only advantage you get for your time. Should a brand new player be able to destroy you?Ok maybe a bit longer than 6 months, but after that player goes inactive no one can ever get him in there mob. So if a player with 17k mob and most are inactive a new player would need 17k active player to fight back but there isn't anything stopping the other playing adding those 17k as well
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No and a do agree to an extent but new players are at a disadvantage not being able to add those inactive players, obviously that's not older players faults but is there not a way we could make it a bit fairer
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i say keep them in mob but remove their turf from the map, one of my more radical ideas.
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mikeysee wrote:
I disagree with you. That way newer players can eat away at inacitve older players.i say keep them in mob but remove their turf from the map, one of my more radical ideas.
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Harty16 wrote:
Stay with it long enough and you catch up. We all had to deal with it.No and a do agree to an extent but new players are at a disadvantage not being able to add those inactive players, obviously that's not older players faults but is there not a way we could make it a bit fairer
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You didn't have to deal with it belial you bought your way up
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!Big Time🌇🌊3 wrote:
No. I didn't put cash into mob till I was already #10 on the nob board. I did indeed have to deal with it.You didn't have to deal with it belial you bought your way up
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Same old arguement,yes big mobs suck but no its not impossible to catchup.
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Oh and purging inactive players is a daft idea.
1. They would be removed from small mobs aswell as large mobs.
2. They would be removed from an area dropping everyones income.
3. As B said what happens if they decide to come back? -
Belial👊🔨😽 wrote:The players with inactives have them for putting in more time.
Just want to point out that this is in absolutely no way true.A new player could punch every code you have and they would not get a single one of the inactives you have!
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If a player hasn t logged in for 3 months make turfs go into liquidation by the bank.., one by one they lose influence until they disapear.
If someone is not playing how come they are able to maintain their business :)
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Euro✯ wrote:
So players should not be allowed to come back? They should just be forced into negative and lose everything?If a player hasn t logged in for 3 months make turfs go into liquidation by the bank.., one by one they lose influence until they disapear.
If someone is not playing how come they are able to maintain their business :)
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Add swagger wrote:
Ive been playing for a year. That's how I have the inactives I have. It's a fair reward for being loyal and the only advantage you get for your time.Belial👊🔨😽 wrote:The players with inactives have them for putting in more time.
Just want to point out that this is in absolutely no way true.A new player could punch every code you have and they would not get a single one of the inactives you have!
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Rewarding loyalty is good, but not if is at the detriment of new players.
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Add swagger wrote:
They stay long enough they get mostly caught up. No one mobs forever. My time is up soon for a fact even.Rewarding loyalty is good, but not if is at the detriment of new players.
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Why would anyone want to remove inactive turfs? They boost income in the area. You must not know much about game play.
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Leprechaun wrote:
There will come a point where it will be necessary due to map congestion.Why would anyone want to remove inactive turfs? They boost income in the area. You must not know much about game play.
If an area is too congested new players might not be able to plant any turfs at all.
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Add swagger wrote:
Most inactives don't have that many turfs due to being capped over time. So I can't see them taking up that much room. I do see your point though, being in the UK where you don't have close to as much room as the US. It would definitely do more damage than good for most places out here.Leprechaun wrote:
There will come a point where it will be necessary due to map congestion.Why would anyone want to remove inactive turfs? They boost income in the area. You must not know much about game play.
If an area is too congested new players might not be able to plant any turfs at all.
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Skipped all your convos of this and say if this went through the inactives would get it all back via loggin in
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Belial👊🔨😽 wrote:
Actually Haypi kingdom did this last week and it worked very well.So a player quits for a while then comes back only to find their acct gone? You're insane!
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LIONFURY wrote:
That's funny. When I open this game it doesn't say Haypi kingdom. Also how would a week be enough to know whether it works well.Belial👊🔨😽 wrote:
Actually Haypi kingdom did this last week and it worked very well.So a player quits for a while then comes back only to find their acct gone? You're insane!
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At the end of the day inactives offer income, which in my book is the most important factor. They are fine as they are. Why would removing them benefit the game?
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How about if an invite just sits there for a month it would be accepted.
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cababel wrote:
How about if an invite just sits there for a month it would be accepted.
This would solve the problem for us new players.
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Mr Baron wrote:
I didn't say this game was Haypi Kingdom. I was giving an example of another game that this worked forLIONFURY wrote:
That's funny. When I open this game it doesn't say Haypi kingdom. Also how would a week be enough to know whether it works well.Belial👊🔨😽 wrote:
Actually Haypi kingdom did this last week and it worked very well.So a player quits for a while then comes back only to find their acct gone? You're insane!
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