New way to get mob
Forums › Suggestions & Feedback › New way to get mob-
Maybe the way you get mob should be linked into your turf some how.
Say you lay down a turf it will produce one mob member an hour or a day or something. So totally get rid of punching codes.
Maybe expand it to if you take over some ones turf it will take away all the members it created for the previous owner and give it to you.
This is just an idea but tweaking it would be needed.
What do you think? -
I think it's a completely new game, sounds like a farm game.
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I was thinking that but that but in reality real mafia take members from the areas they control. So it's fitting and realistic.
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Too easy. Also too easy to buy more mob. Plus turf being linked directly to mob is a bad idea. Now the players who already have the most turf will automatically be the most powerful
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But you will also be bigger targets!
For instance a good v against you could take out quite a few of your turf which would mean you would lose the mob you gained from them.Plus also they could cap the amount of turf that is allowed to produce to 100 or something
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The bigger players would be unbeatable, even for a V.
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How? I just said that they would cap the amount of turf that produced mob members. So they would only be getting like 100 a day. They punch more codes then that a day.
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seller wrote:
There is a game called own this world which does this.Maybe the way you get mob should be linked into your turf some how.
Say you lay down a turf it will produce one mob member an hour or a day or something. So totally get rid of punching codes.
Maybe expand it to if you take over some ones turf it will take away all the members it created for the previous owner and give it to you.
This is just an idea but tweaking it would be needed.
What do you think? -
seller wrote:
So now you're talking caps and limits. That would make the game stale.How? I just said that they would cap the amount of turf that produced mob members. So they would only be getting like 100 a day. They punch more codes then that a day.
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I see no strategy in this option. Sounds like just a lazy way to get out of codes. Let's not turn Tw into a darn game. If you want that play zombie farm
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Not keen on the idea either, it's to easy. Keep them coming though, must be a way to satisfy both newbs and vets with respect to mob size.
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Belial wrote:
I see no strategy in this option. Sounds like just a lazy way to get out of codes. Let's not turn Tw into a darn game. If you want that play zombie farm
Yea the idea is to remove the ability to punch codes because it is a game turfwars but code punching isn't fun and it's boring. And the gap between a newbie and a vet is massive!
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seller wrote:
Agree! Just need to find a better way tho - I like the mini game approach which effectively rewards ppls for spending time in the game - surely vets might go for this too given te time they regimentally spend punching codes...tho I suspect some with oppose on 'no-change' and 'no-risk' grounds which makes a more boring GAME for us all...Belial wrote:
I see no strategy in this option. Sounds like just a lazy way to get out of codes. Let's not turn Tw into a darn game. If you want that play zombie farm
Yea the idea is to remove the ability to punch codes because it is a game turfwars but code punching isn't fun and it's boring. And the gap between a newbie and a vet is massive!
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NO!
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