Seperate and Group loot to missions
Forums โบ Suggestions & Feedback โบ Seperate and Group loot to missions-
Right now, each mission has too much loot. We get things we may not need/want, and can't things we do.
Perhaps turf upgrades could go into one mission.
Specialty weapons like bombs, shoes HH and counterparts-canolli, etc-under another mission.
Combat weapons in a third, and low level loot such as brass knuckles, riot shield, stilletto, chain saws under a low level mission for noobs.
Keep cahnces at loot the same, but give us some choice please in the loot we want at the moment.
I for one would be far more likely to start spending points on energy refills if it worked this way.
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๐๐๐๐๐๐. Love it!!!!
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If you reduce loot pool, you'll have to reduce how often you get loot. Otherwise rare loot wouldnt be so rare.
Also, if consumables, weapons and turf upgrades ended up in different missions I would not be a happy bunny.
It is fine as it is.
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Like it, this would take so much useless off me
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Isnt the random nature of loot kinda the point tho? Otherwise you may as well just add these items to the market? - I like the idea of getting the brass knuckles out of the safe... But if you know assign a small number of loot items only to each mission is basically just shopping.
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Add swagger wrote:
No its not. As more items are added the chances of getting a particular item go down. All this would do is put loot back to the way it wasIf you reduce loot pool, you'll have to reduce how often you get loot. Otherwise rare loot wouldnt be so rare.
Also, if consumables, weapons and turf upgrades ended up in different missions I would not be a happy bunny.
It is fine as it is.
add devil
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Belial wrote:
If turf upgrades were all in one mission only and the rate of obtaining remains constant, there would be many more union bosses, very basic maths...Add swagger wrote:
No its not. As more items are added the chances of getting a particular item go down. All this would do is put loot back to the way it wasIf you reduce loot pool, you'll have to reduce how often you get loot. Otherwise rare loot wouldnt be so rare.
Also, if consumables, weapons and turf upgrades ended up in different missions I would not be a happy bunny.
It is fine as it is.
add devil -
Not necessarily. Some people want weapons. Some want turf upgrades. Some want the specialty weapons.
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I like it
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Add swagger wrote:
If you reduce loot pool, you'll have to reduce how often you get loot. Otherwise rare loot wouldnt be so rare.
Not necessarily.
Items like Dist. Center, LL, Map and other turf grades, being the most valuable from income POV, could be placed in bank bailout or Securities fraud. you will spend more energy, but know you are getting a more specific item. Shouldn't hardly alter odds at all.
Consumable weapons could, HH, Shots, Shoes, bombs...could go into something like.politician or witness.
This also serves the purpose of placing loot into more relative missions.
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I wouldn't mind an all in one mission if the percentages were slightly higher, like a 1% increase across the board. Then noobs could run that mission and stock up on all loot items if you didn't care w/out having to switch between missions.
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Like it. ๐๐๐๐
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Reviving this one for my own reference.
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I like the redistribution, and think there should be a few more loot missions to choose from
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Me likey ๐๐๐๐
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+1 good idea
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I did think it was odd that 3 henchmen popped out when I cracked open a bank safe. Or a distribution centre for that matter.
It's certainly a great idea as most of the missions are irrelevant.
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good idea!
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nick wrote:
good idea!
Yes Yes nick we all love this simple idea, im glad u do to!!!
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