Bounty on other players?
Forums › Suggestions & Feedback › Bounty on other players?-
We should be able to put a price on another players head. Give a reward to the first person to put a player in the ER, or maybe to cap a turf. You would need a rare loot item to do it, to balance the inevitable outcome that people would do it to everyone all the time.
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Can see abuse here - wouldn't mulers just put a bounty on their mules head so they can cap them and take their cash?
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Being a rare loot item, they can use it how they want. Anyway, there could be a requirement that you can't claim the bounty yourself.
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This should be an everyday option. You set the bounty and attacker collects. No loot needed.
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\\// 👊🔨💀 wrote:
if you have connections in the game, it's like setting a bounty.This should be an everyday option. You set the bounty and attacker collects. No loot needed.
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When someone has a bounty on their head they can be killed. Not actually out of the game but their health gets zeroed. Whoever makes the person go to 0 gets the bounty. Kill/death ratio will be new
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Kozy wrote:
I don't see the point. Unless you do it like undead lice where they lose everything stamina health energy and all cash in hand. That would be cool and make us bank again.When someone has a bounty on their head they can be killed. Not actually out of the game but their health gets zeroed. Whoever makes the person go to 0 gets the bounty. Kill/death ratio will be new
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I'm thinking like in world war by storm8. There's a battle list and a sanction list. Battle is just like here where you attack. But sanction is like bounty where the person who gets the final strike gets a kill. So there's win loss and kills and deaths.
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Kozy wrote:
But death as you guys are talking about would mean nothing in this game. That's why I think add more repercussions. Or you're just creating a waste of cash.I'm thinking like in world war by storm8. There's a battle list and a sanction list. Battle is just like here where you attack. But sanction is like bounty where the person who gets the final strike gets a kill. So there's win loss and kills and deaths.
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The problem with the storm8 system is that you will have a huge list of people, even just within attack range, and people would be killed within seconds. The idea of making it a loot item is so that it carries more weight, and isn't just a routine action like the fight list.
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Kozy wrote:
Lol we don't need to implement anything that is in storm8 games. Worst games ever lol.I'm thinking like in world war by storm8. There's a battle list and a sanction list. Battle is just like here where you attack. But sanction is like bounty where the person who gets the final strike gets a kill. So there's win loss and kills and deaths.
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Like I said, we can change the storm8 system with loot.
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I like this idea
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Mark of mafia had this feature and I loved it. It's a great idea. If your killed, your health and stam and energy go to zero, all cash on hand is lost. I like it.
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Couldn't I just use a pair of shoes and kill him?
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Mc.Sushi wrote:
No. Based on other games you would have to take life below zero kind of like turf. I'd like to see it take a win after zero exactly like turf myself. With the features loin mentionedCouldn't I just use a pair of shoes and kill him?
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The TenderLoin wrote:
I will go and shoe momo. I get an easy 200 B dollars.Mark of mafia had this feature and I loved it. It's a great idea. If your killed, your health and stam and energy go to zero, all cash on hand is lost. I like it.
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__Don_Line__ wrote:
In that system you only get paid the bounty. The cash is just lost.The TenderLoin wrote:
I will go and shoe momo. I get an easy 200 B dollars.Mark of mafia had this feature and I loved it. It's a great idea. If your killed, your health and stam and energy go to zero, all cash on hand is lost. I like it.
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Rlthis is becoming a storm8 game.
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*this not whatever that first word says.
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