Mob limit v capture limit
Forums › Suggestions & Feedback › Mob limit v capture limit-
Here's a helpful suggestion (well I think)
there should be a limit of who can capture your turf. Say you are 500 mob strong only people with let's say 750 mob members or below can capture your turf. Any member with more mob than you, if you can beat them you cam also capture (as some 1000+ mob strong only arm half of them).
This would be useful as it will stop people with 2000+ mob members taking your turf. It's pointless saying "be a man, do the right thing" and mob up, as it could take months to arm them once you've taken a week+ to add them.What do you punks think?
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I think that's retarded
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schulzie wrote:
I think that's retarded
because you've got 2000+ mob members?
Another plus to this is that some places are starting to get really crowded, some with all just one person.
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Not v realistic tho is it. I think it's ok as it is
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The problem with this idea is that your giving all advAntage to lower players and taking away any possible need to mob up. Why would you want a bigger mob when you can capture far more turfs with a smaller one? It simply makes no sense
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belial wrote:
belial put it really goodThe problem with this idea is that your giving all advAntage to lower players and taking away any possible need to mob up. Why would you want a bigger mob when you can capture far more turfs with a smaller one? It simply makes no sense
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Enforcer3306 wrote:
I think I put it betterbelial wrote:
belial put it really goodThe problem with this idea is that your giving all advAntage to lower players and taking away any possible need to mob up. Why would you want a bigger mob when you can capture far more turfs with a smaller one? It simply makes no sense
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Ok, so it needs some work. But it doesn't stop you from attacking the turf.
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