What if every mobster could only be in X mobs?
Forums › Suggestions & Feedback › What if every mobster could only be in X mobs?-
What would happen if every mobster could only be in X mobs ( not sure how many x should be though).
1. More "real"
2. Less total mob
3. Would encourage more allying and communication.Could even force players to "assign" their memberships every x days to get rid of stale mobsters.
Even the little guys would have some pull then, because players would want one of their x mob memberships to join their mob. -
I don't get what ur saying...
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Also I would want a full refund for all weapons purchases, total upkeep costs for the entire year and a full point return for turf limit purchases that are no longer needed to support a extremely reduced mob
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I don't see how it could be kept track of either. Plus you just can't change a system like this that drastically this late in the game. Many have spent good cash to support their mobs. And the current system is fine. New player absolutely do not deserve to compete in top level as they haven't put the effort in yet. Every player here has a chance to make it to top level. It's a good system.
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Belial stop whining, this idea won't work, a process for helping the small guys to mob up needs to be implanted instead.
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Add swagger wrote:
They have one. Temp codes.Belial stop whining, this idea won't work, a process for helping the small guys to mob up needs to be implanted instead.
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How many codes have you punched belial
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!Big Time🌇🌊3 wrote:
If you can't repunching. Well over 50 kHow many codes have you punched belial
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Thats stupid if they put that in small people wouldnt be able to get any any mobs with any large players
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A limit in mob members is a horrible thing to do, Storm8 did a similar thing without warning and alienated many players due to the action.
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IF I said IF the system were to change the old way I see a change working would be, instead of code punching you can invite mobsters only in areas you physically go in to or hop to. But I do like the system now, those who but in the wrench time get the rewards.
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The only problem with the system now is that the players at the top can never be caught up to by newer players because of inactive and whatnot. Even if I punched through multiple code sites I could never get the same size mob as belial so long as he continues to punch temp codes.
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Kozy wrote:
That's the benefit of playing as long as the top people have been. If it was easy to get there, it wouldn't be as big a deal as it is. Very few people will play long enough to get 10k, 15k, etc., so be willing to be one of those people and keep punchingThe only problem with the system now is that the players at the top can never be caught up to by newer players because of inactive and whatnot. Even if I punched through multiple code sites I could never get the same size mob as belial so long as he continues to punch temp codes.
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Belial wrote:
LolAlso I would want a full refund for all weapons purchases, total upkeep costs for the entire year and a full point return for turf limit purchases that are no longer needed to support a extremely reduced mob
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bee ryan wrote:
That's the benefit of playing as long as the top people have been. If it was easy to get there, it wouldn't be as big a deal as it is. Very few people will play long enough to get 10k, 15k, etc., so be willing to be one of those people and keep punching And there lies the problem for the developer. If there is no hope of getting to the same level as the vets, why play at all.This game is heading towards a scenario where financially it relies on a decreasing number of vets, who won't need to spend cash anyway.
Belial and Momo have 1000s of henchmen, neither are likely to ever need to spend like that again.
The game desperately needs to change to encourage new players to stay and spend.
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I get the point and like the concept... y'see joining multiple mobs is unrealistic. To be fair the limit should be one mob you can join, helps keep loyalties straight (but shotguns are better;). No limit on how many henchmen or players that can join you however, so Belial can rest easy.
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Edward Kelly wrote:
Why the heck do I always hear this? I'm not even in the top ten for henchmen you know. I have my share but it's over stated.I get the point and like the concept... y'see joining multiple mobs is unrealistic. To be fair the limit should be one mob you can join, helps keep loyalties straight (but shotguns are better;). No limit on how many henchmen or players that can join you however, so Belial can rest easy.
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Edward Kelly wrote:
This wouldn't work. mobs would be too small for anything decisive.I get the point and like the concept... y'see joining multiple mobs is unrealistic. To be fair the limit should be one mob you can join, helps keep loyalties straight (but shotguns are better;). No limit on how many henchmen or players that can join you however, so Belial can rest easy.
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