Mobsters age
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I think it would be a good idea to incorporate the mobsters in game age. How long a mobster has been playing. For example a multiple system. A mobster who has been playing for one year gets 1.5x his attack points or defend points, it would be a good way to reward mobsters.
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I like the age idea, maybe in years months and days?
However rewarding older players with better attack and defence would mean younger players could never catch up. It's hard enough being determined enough to punch codes to beat large mobbed older players, nevermind knowing that they have an age advantage that you could never better -
No. Belial would destroy us all.
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Vasquez14 wrote:
He can do that anyway. I'm undecided on the rewards side of this hm.No. Belial would destroy us all.
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Vasquez14 wrote:
I haven't been here that long. Just over a year. And yeah I could pretty much destroy a lot anyways. Not my styleNo. Belial would destroy us all.
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No need, the longer you play the larger a mob you can theoretically accumulate.
That alone is advantage enough.
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I like the idea.
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-1,
It would be cool to know exactly how long everyone has been playing, but for that to impact gameplay at all would be stupid. -
shin-soo choo wrote:
I agree. It would be interesting to find out who's been playing the longest, but for this to affect gameplay would be grossly unfair.-1,
It would be cool to know exactly how long everyone has been playing, but for that to impact gameplay at all would be stupid.
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The only reward of playing for a long time is usually mob, turf, and level. What more do you need?
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As if cupcake isn't strong enough. This would reward the Godfathers that sit around, make money and complain(belial). You're rewarding them for doing nothing, and hurting lower level players.
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I think you're missing the obvious here and a way to make gameplay more fair for younger players. In life you get weaker the older you get. Why not incorporate a gradual decrease in attack with an increase in game age? Wouldn't have to be a big decrease - say start at 1% after 3 months to a maximum of 15% 12 months plus?
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Don Spencios wrote:
Won't work. Reason: you gain more mob over time = fresh blood to keep your attack and defence up.I think you're missing the obvious here and a way to make gameplay more fair for younger players. In life you get weaker the older you get. Why not incorporate a gradual decrease in attack with an increase in game age? Wouldn't have to be a big decrease - say start at 1% after 3 months to a maximum of 15% 12 months plus?
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That's why it will work - to help negate the fact that older players have bigger mobs, often with inactive players
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Don Spencios wrote:
Missing the point mate. They have an influx of new blood to negate the "natural decrease" with age. I can't see it working. Look at real life. The most powerful dons are usually old men who have held onto power for decades. If anything they're stronger with age.That's why it will work - to help negate the fact that older players have bigger mobs, often with inactive players
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