Make each new invited mob worth 5
Forums › Suggestions & Feedback › Make each new invited mob worth 5-
I suggest each new mob invite, when accepted, should be worth 5 mob total, maybe even 10. It would not disadvantage older players because they can still invite new players for 10, however it would allow new players to mob up faster to compensate for the lower number of players.
Either that or divide everyone’s current mob by 5 or 10, just something to give newer players the motivation to keep trying and have a chance to become relevant.
-
Note this wouldn’t apply to invites that have already been sent and not accepted, also it would not apply to people who remove a mob member and reinvite them.
-
Damn posted this 5 days ago and it’s still at the top of the forum with no one else replying.
-
They don’t want to lose their power. I wish the game had a hard reset. Start us over.
-
Phwoar wrote:
If you divided mobs by 5 or 10, the player base would crash and the game would be gone. And by gone, I mean the servers would no longer bring income to keep them up. Even with ad revenue.Damn posted this 5 days ago and it’s still at the top of the forum with no one else replying.
Also if you can add a code that others already added and gain 5 or 10 mob that would be massively unfair. Also I would stop accepting invites and I wouldn't be alone.
Wouldn't be the first time a bad decision was made that lost alot of paying members. It's not gonna happen here
-
Yelsew wrote:
A hard rest would destroy the game. It would literally be game over. You’ve played for over 6 years and there’s people with more mob than you in just a few monthes. That’s your fault.They don’t want to lose their power. I wish the game had a hard reset. Start us over.
-
ℒꙩຣཇя wrote:
Agree with this statement. Also having a big mob isn’t everything. If you want a big mob you can just grind the codes and focus on temp codes won’t be too long till you start seeing your mob increase.Phwoar wrote:
If you divided mobs by 5 or 10, the player base would crash and the game would be gone. And by gone, I mean the servers would no longer bring income to keep them up. Even with ad revenue.Damn posted this 5 days ago and it’s still at the top of the forum with no one else replying.
Also if you can add a code that others already added and gain 5 or 10 mob that would be massively unfair. Also I would stop accepting invites and I wouldn't be alone.
Wouldn't be the first time a bad decision was made that lost alot of paying members. It's not gonna happen here
Alternatively you can get into Vs that way you can take on players with a much higher mob than
-
Yourself. I feel the V feature kinda already deals with players with massive mobs going against people with smaller mob sizes. Just my 2 cents feel free to correct me if I’m wrong I’m still pretty new to the game but that’s my opinion.
-
What about a sliding scale, under 5k each mob worth 5, 10k worth 4, 14k worth 3, 17k worth 2, 20k returns to normal 1 value per mob
-
Vendettas can help but there’s very few that can stand up to the really big guys. The fact big players have huge amounts of stamina and unlimited espresso shots makes life for the smaller and newer harder as well. I don’t want a system that will discourage the older players that have worked hard to get where they are, but i do want a system that helps the newer player get into a position where they can actually take part in the bigger game.
-
Like, I’ve been playing just over 6 months and have 1550 mob and I’ve been punching codes hard, under my proposal it would still take me well over a year dedicated to reach 20k
-
Maybe even 2 years, do you think someone that punches codes daily for 2 years deserves 20k mob or 5000
-
You could even make it retroactive so people that are above 20k gain the extra mobs that they would have earned too
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC