Editable points
Forums › Suggestions & Feedback › Editable points-
Edit:
I was saving that third point for the next three so I could use them for two stamina points.When I was checking my profile the attack button was pushed accidently when trying to look at my weapon management and it applied the point to that worthless attack option. Why? I wonder why these options are even there. However, if you spend a week amassing experience points they should not be dashed on this because these ridiculous buttons are so small.
This is poor user experience. Either allow point allocation to be editable or make buttons bigger. Either way the attack and defense options should be removed or flagged as utterly worthless on the page.
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1) read juggle0's post "ATTACK AND DEFENCE POINTS SHOULD BE WORTH MORE" and read about the purpose of attack and defence points as well as the reasons why they can't be edited
2) bigger buttons = more frequent occurances of misplaced skill points 😒 DUH
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I read there post. I think points should be editable. To begin with they should not have had the attack and defense options; however, since they do I recommend a point editing option.
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Their.
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An option to edit skill points have been brought up since last year but it's never been done maybe if u bug Nick enough (like how me
and another guy (forgot his name) bugged Nick about Landscape orientation options) then it might happen but til then it's gonna stay the same -
Editable points needs to happen.
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Mr. Ikslopot wrote:
Yes I agree or att and def need to be worth a small % of ur mob so if u get say 10 ur mob has an extra 1% and so on......Editable points needs to happen.
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tl;dr
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If points were editable I would assign all the points to energy, do missions, then assign all the points to stamina and fight. Points should not be editable and the buttons should remain the same size.
I do agree, however, that either there should be no attack and defense buttons OR it should be explained in the tutorial better. The forums are cool and extremely helpful but you should not have to read the forum to learn what attack upgrades do(and do not do).
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I think the attack and defense point allocation is pretty unfriendly. When individuals are first starting out they think that there is a benefit to selecting the attack and defense options. Frankly, the option should be removed so it is obvious that one should buy weapons. Finding out that the option you were selecting is worthless is like shooting yourself in the foot.
@shin-soo yeah, I thought about that as well. Two ideas came to mind. The first was your idea. The second is that everyone would have the same options and would choose to do as they wish. The constant is that without buying don points everyone has the same amount of points and earns the same amount when doing missions. How one allocates their points would be the same as well.
I suppose that the people that had invested greatly in attack and defense would have some redemption. That is good.
For the record, I was lucky enough not to have invested to many in this option but sympathize with those that did.
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I think that removing those options and leaving the players with the points they spent to reallocate would be good. I am not sure if that is more or less reasonable from a programming point of view. By the same token, the editable option could have the same issues. I am not sure what kind of language they are using to run the database. It would be an interesting issue to problem solve for. How does one deal with the issue without losing the investments? Interesting usabilty issue here.
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Problem I see with removing attack and defense is three options for stats really isnt enough and doesn't provide any variety
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Belial wrote:
Then there should be some way to make them more useful or some new kinds of stat instead.Problem I see with removing attack and defense is three options for stats really isnt enough and doesn't provide any variety
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Corrupted1 wrote:
I've yet to see anyone comeup with a Fair way to make them equal. And what other kinds of stats?Belial wrote:
Then there should be some way to make them more useful or some new kinds of stat instead.Problem I see with removing attack and defense is three options for stats really isnt enough and doesn't provide any variety
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Belial wrote:
Problem I see with removing attack and defense is three options for stats really isnt enough and doesn't provide any variety
That's all we have now, basicallyand it seems fine. Nobody puts points in A&D anymore. And the points that were put into A&D are useless. So....basically three stats.
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ChainsawCharlie wrote:
Belial wrote:
Problem I see with removing attack and defense is three options for stats really isnt enough and doesn't provide any variety
That's all we have now, basicallyand it seems fine. Nobody puts points in A&D anymore. And the points that were put into A&D are useless. So....basically three stats.
I agree with you.
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U should only be able to edit stat points when u put them on. Like the manage inventory screen. U should be allowed to save stats but thats it. Once uve saved and left the profile screen u won't be able to edit anymore. Also it should only work for the new points u got not the existing stats u have before applying the new points.
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Belial wrote:
Maybe increase in money earned? Or more turf hp? There are many editable features in TW.Corrupted1 wrote:
I've yet to see anyone comeup with a Fair way to make them equal. And what other kinds of stats?Belial wrote:
Then there should be some way to make them more useful or some new kinds of stat instead.Problem I see with removing attack and defense is three options for stats really isnt enough and doesn't provide any variety
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randombloke wrote:
U should only be able to edit stat points when u put them on. Like the manage inventory screen. U should be allowed to save stats but thats it. Once uve saved and left the profile screen u won't be able to edit anymore. Also it should only work for the new points u got not the existing stats u have before applying the new points.
Good idea. Nice compromise as well.
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