Contract killing
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Loot item. Contract killer(s) 1 use, destroys a turf. Simple, sexy adds a bit more chance for the little guys, adds a bit more strategy in Wars. Not too powerful that it will be a game destroyer powerful enough that it can tip balance a little. Ideas?
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Not bad but imagine a player with 50+. It could be a guaranteed push out of an area.
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Belial wrote:
Not bad but imagine a player with 50+. It could be a guaranteed push out of an area.
I dont see it as a problem, no more than a player with 50 car bombs could blow up modt of my union bosses. Crazy spenders will always be able to make loot work better than intended. Just imagin 50 horse heads!!
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Belial wrote:
Night has said he has over 20 car bombs. He could mess someone up. If someone saves powerful loot, more power to them. You would be one of those people with 50+ of these so quit complaining. It is a good idea rhino.Not bad but imagine a player with 50+. It could be a guaranteed push out of an area.
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Belial wrote:
Would be perfect to get certain people out of an area. That is exactly what it would be good for. Hit cap limit then put contract on them.Not bad but imagine a player with 50+. It could be a guaranteed push out of an area.
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Bugsy Seigel wrote:
Exactly and getting someone out of an area is victory. So it becomes a flat out victory button.Belial wrote:
Would be perfect to get certain people out of an area. That is exactly what it would be good for. Hit cap limit then put contract on them.Not bad but imagine a player with 50+. It could be a guaranteed push out of an area.
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The Rhino wrote:
Removing someone from an area without firing a shot is a bit more powerful than destroying a measly little upgradeBelial wrote:
Not bad but imagine a player with 50+. It could be a guaranteed push out of an area.
I dont see it as a problem, no more than a player with 50 car bombs could blow up modt of my union bosses. Crazy spenders will always be able to make loot work better than intended. Just imagin 50 horse heads!!
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Belial wrote:
Bugsy Seigel wrote:
Exactly and getting someone out of an area is victory. So it becomes a flat out victory button.Belial wrote:
Would be perfect to get certain people out of an area. That is exactly what it would be good for. Hit cap limit then put contract on them.Not bad but imagine a player with 50+. It could be a guaranteed push out of an area.
Spend enough money and you can turn nomad attacks into a flat out victory button. Or horseheads unless you have a monumental bidding war. People who spend thousands will always ruin items. Luckily not many people do spend this much. It really is not a problem any more than any other loot.
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You get 50 single players versus one giant and it still becomes too powerfull. Many players have spent billions of ingame dollars thousands in real cash and hundreds of hours to get to some of these areas and as such it should be that expendable. Geography is the object of the game. It shouldn't be that easy to take away and there should always be tactical counters.
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Belial wrote:
Really not that easy. 50 players against 1 guy!! What an excellent use of the social aspect of the game!You get 50 single players versus one giant and it still becomes too powerfull. Many players have spent billions of ingame dollars thousands in real cash and hundreds of hours to get to some of these areas and as such it should be that expendable. Geography is the object of the game. It shouldn't be that easy to take away and there should always be tactical counters.
This game is gps based. If this creates a counter against hopping I say so be it. -
The Rhino wrote:
I just went 30 on one myself. All fine and good for you rhino. You live in england. If I didn't hop most I'd be making is 18.7k a turf. And not for all of them.Belial wrote:
Really not that easy. 50 players against 1 guy!! What an excellent use of the social aspect of the game!You get 50 single players versus one giant and it still becomes too powerfull. Many players have spent billions of ingame dollars thousands in real cash and hundreds of hours to get to some of these areas and as such it should be that expendable. Geography is the object of the game. It shouldn't be that easy to take away and there should always be tactical counters.
This game is gps based. If this creates a counter against hopping I say so be it. -
At the end of the day this would benefit the game. If 30 people can't take down 1 guy there is something wrong with the game. It would also provide a little challenge for people like yourself, this wouldn't be an instant win button. It's very unlikely 50 people would gang up on 1 guy, and if it did it would be a one off thing.
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I think there needs to be a limit on how many you can use on one person but apart from that not bad
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What I'd like to see instead is just make car bombs destroy a turf after it's reached 1 inf. Seems much more balanced
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Belial wrote:
So how is that much different than what this idea is? Wouldn't you just attack a turf until it drops to 1 inf, then bomb it? Even if you can't win a fight against a player, doesn't the attack to the turf reduce its inf?What I'd like to see instead is just make car bombs destroy a turf after it's reached 1 inf. Seems much more balanced
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The Rhino wrote:
I like it,This is what the carbomb should have been 👍Loot item. Contract killer(s) 1 use, destroys a turf. Simple, sexy adds a bit more chance for the little guys, adds a bit more strategy in Wars. Not too powerful that it will be a game destroyer powerful enough that it can tip balance a little. Ideas?
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That turf could be your pin from miles away or from where you went on holiday ! Bad idea
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mr joble wrote:
Whats the difference between someone capping that turf and it being destroyed?That turf could be your pin from miles away or from where you went on holiday ! Bad idea
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mr joble wrote:
That's true. But I don't really give to much of a crapThat turf could be your pin from miles away or from where you went on holiday ! Bad idea
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Perhaps this would make people be more diplomatic. Might try it Belial. If you are going 30 against 1 there might be a problem.
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IllegallySober wrote:
Make it be a true one inf turf. No upgrades. Makes sense. A bomb can't destroy anything else so it takes out the turfBelial wrote:
So how is that much different than what this idea is? Wouldn't you just attack a turf until it drops to 1 inf, then bomb it? Even if you can't win a fight against a player, doesn't the attack to the turf reduce its inf?What I'd like to see instead is just make car bombs destroy a turf after it's reached 1 inf. Seems much more balanced
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Bugsy Seigel wrote:
I'm more diplomatic than you think. It was a war exercise. Not the real thing.Perhaps this would make people be more diplomatic. Might try it Belial. If you are going 30 against 1 there might be a problem.
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My point is it should take more than one to destroy an average turf plus them taking out an upgradeless turf would make a natural detterant against exploiting the 10% rule
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Belial wrote:
IllegallySober wrote:
Make it be a true one inf turf. No upgrades. Makes sense. A bomb can't destroy anything else so it takes out the turfBelial wrote:
So how is that much different than what this idea is? Wouldn't you just attack a turf until it drops to 1 inf, then bomb it? Even if you can't win a fight against a player, doesn't the attack to the turf reduce its inf?What I'd like to see instead is just make car bombs destroy a turf after it's reached 1 inf. Seems much more balanced
Yeah I agree. Good call
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The Rhino wrote:
At the end of the day this would benefit the game. If 30 people can't take down 1 guy there is something wrong with the game. It would also provide a little challenge for people like yourself, this wouldn't be an instant win button. It's very unlikely 50 people would gang up on 1 guy, and if it did it would be a one off thing.
And it would likely be with very good reason. If you get 50 on 1, then the 1, in all likelihood, deserves a royal ass kicking.
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And to those that spends thousands.. That's just plain obscene. It's just an app on an iPhone. (Sorry nick).
I try nit to be one to judge where people spend their money, buy come on... A freaking app? Thousands?
And it seems it's the ones that spend the most that ate against all the changes.
Thegame for the most part is very well balanced.
Big spenders tip the balance wither spending, and non-spenders restore that balance through cooperation and unification.
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Lol a buddy of mine joined 4 weeks ago and has looted 33 car bombs and abt 50 horseheads...i think he's stockpiling
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ChainsawCharlie wrote:
Why about a group of spenders using unification and cooperation?And to those that spends thousands.. That's just plain obscene. It's just an app on an iPhone. (Sorry nick).
I try nit to be one to judge where people spend their money, buy come on... A freaking app? Thousands?
And it seems it's the ones that spend the most that ate against all the changes.
Thegame for the most part is very well balanced.
Big spenders tip the balance wither spending, and non-spenders restore that balance through cooperation and unification.
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Another problem I see is it bypasses the 24hour rule. I think my carbomb suggestion would keep it balanced but other than that idk
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The Rhino wrote:
thuglife comes to mind.At the end of the day this would benefit the game. If 30 people can't take down 1 guy there is something wrong with the game. It would also provide a little challenge for people like yourself, this wouldn't be an instant win button. It's very unlikely 50 people would gang up on 1 guy, and if it did it would be a one off thing.
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hendywarez wrote:
Destroy it if they can get to it and there turf turns live this makes it too easymr joble wrote:
Whats the difference between someone capping that turf and it being destroyed?That turf could be your pin from miles away or from where you went on holiday ! Bad idea
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