Inactive players power reduction
Forums › Suggestions & Feedback › Inactive players power reduction-
Hey,
my idea to reduce the power of inactive players with huge mob counts when defending their turfs without removing them from game
Ill post an example of 3 players (A, B and C)
Lets say they have 100k mobs
Player A has been inactive for 5 years
Player B has been inactive for 1 year
Player C is activeIf we would say every year inactivity will lower the amount of mobs used by 10%
Player A would only use around 60k (60%) of his mobs to defend
Player B would use 90k (90%) of his mobs to defend
Player C would use 100k (100%) of his mobs to defendI dont want to stack up the 10% flat each year so there is still a bit of balance
With this method it would still take 10 years of inactivity before people would defend at 33% see below
100% > 90% > 81% > 73% > 60% > 51% > 46% > 42% > 38% > 35% > 32%
On returning to the game the power should go back to 100% and in this way active players wont lose mob count
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You could call this * Mob loyality *
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I like this idea
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That would defeat the purpose of mobbing up. I can tax people 5x my mob. You just gotta use loot right and if they are inactive you can make millions off of them. A 1k mob can tax a 120k mob
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Or maybe just don’t bother capping inactives? Why punch something that don’t punch back
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Because map cleanup is the job of every tw citizen. Do your part to make the map a better place for everyone. PURGE 🤡
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You dont need to tax turf to increase your income simply increase your turf count which also supports the game in the process and you can spread out more around the map.
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