DELETE INACTIVE ACCOUNTS
Forums › Suggestions & Feedback › DELETE INACTIVE ACCOUNTS-
Some people have insane mob size that can never be matched because not as many people play. Create some parity & delete inactive accounts.
-
Deleting those inactive accounts would give you less turf to cap, idiot
-
Chilling wrote:
Deleting those inactive accounts would give you less turf to cap, idiot
There’s next to no turf to cap now because it’s all held by people with more mob than actually play the game. Way to act like a child, by the way. God forbid someone express an idea you don’t agree with.
-
Big Stinky wrote:
Some people have insane mob size that can never be matched because not as many people play. Create some parity & delete inactive accounts.
Deleting inactive accounts would also hit large mobs. Granted, you’d probably be happy, but it would piss off alot of the bigger guys. Nick wouldn’t ever do it.
-
ᴄʀɪᴍsᴏɴᴋᴇɴ♧ wrote:
Yea that would be a game ending moveBig Stinky wrote:
Some people have insane mob size that can never be matched because not as many people play. Create some parity & delete inactive accounts.
Deleting inactive accounts would also hit large mobs. Granted, you’d probably be happy, but it would piss off alot of the bigger guys. Nick wouldn’t ever do it.
-
More people are active then you think
-
Both points are valid but here’s an idea. Inactive accounts get their turf Inf reduced over time, that way the turf can still be captured and there’s room for ppl to build. How about it? Sounds better no?
-
I like your idea about reducing the overall influence of the turf from the inactive players.
-
Has nothing to do with the influence. He’s talking about mob count.
-
Reducing Inf wouldnt help, but green light the 2 cap requirements for inf on inactives. No red x’s on inactives.
-
Delete inactives, im assuming you want to reduce everyones mob to make everyone equal? Without putting in the equal time and effort. And let me guess, if you do you still wont be equal? Thats assuming you can tell the future and know there will never be another noob rush. Or that huge mobsters dont quit and reset.
-
Just reset the game. Fuck the time and effort. Every account becomes inactive because people get old and die. Reset the game every year or several years and this game will be active again. The game isn't active enough anymore to climb in mob the way you need to to catch up to these monsterous players. They've had their time and for any future generations of players to exist and enjoy this game there needs to be a reset regardless of how the top 1% of players that still even play feel about it.
-
Murder Inc is a retard by the way. "More than you think" he says even though him and his family go around picking fights with new players. Harassing them until they quit due to frustration. It's players like him and all the others in the "Fungal Expansion" family that prove my point so perfectly. How the fuck is someone going to get 100,000 mob and 100,000 turf when likely no more than 5000 people are playing semi actively. Half the time a guy joins your mob these days he has 50,000+ already and you just added to it. You'll never catch up. You'll never have a chance at catching up let alone defending yourself. God forbid they notice you because you can't just ask them nicely to stop. It's a domino effect with these giants. One of them hits you and is rude about it, you're rude back because it's all you can do, another goon catches wind that you were rude and attacks you and is rude and the cycle repeats. You can try everything you want and there's still no chance.
-
Resetting the game every year is retarded. No one would invest money, the developer would have no reason to put the game out there and spend his own time and resources. What? You want ads every 20seconds of game play? No thanks.
-
After reading this, and being a new player myself, I want to add my input.
I think it would be foolish to delete inactive accounts because it would cut into the little income I’m able to generate thanks to some of those inactive accounts.
In terms of mob count, while I don’t think I have any inactive players in my mob, I’m sure it would piss off the big players pretty bad if their mob count was suddenly reduced by 80% overnight after years of entering codes.
Something else I think I should mention as it relates to mob count is that, being a new player and all, I find it highly discouraging that I’ll most likely never become a truly competitive player since I’ll (probably) never reach anywhere close to the massive mob counts that the big players have, even if I spend years entering codes. The big players have the advantage here of having been here in the beginning and were able to get thousands of easy mob adds during those times that newer players (probably) will never see.
-
The issue here is limited way of getting mobs and the mob cap making newer and smaller players unable to even get enough mobs to do anything, I’m not asking to catch up to the veterans completely (100k mobs+) they deserve to be up there for all the years of grinding and punching codes but if players can’t even obtain 10% of their mobs is a dead end for these players. Lol
-
Add Stanley wrote:
“players can’t even obtain 10% of their mobs is a dead end for these players. Lol”
(ノಠ益ಠ)ノ彡 sɯɐǝɹp puɐ sǝdoɥ ʎɯ
-
✽ⒶⓁⒾⒺⓃ✽ wrote:
Add Stanley wrote:
“players can’t even obtain 10% of their mobs is a dead end for these players. Lol”
(ノಠ益ಠ)ノ彡 sɯɐǝɹp puɐ sǝdoɥ ʎɯ
Don't make me rotate to read that, have respect lmfao
-
Deleting inactive accounts is a bad idea....
It devalues turf in areas and alot of taxed turf is removed. There's no harm in inactive turf ffs. If they are inactive accounts, use them as a benchmark to improve your own account instead and don't be a wet wipe 🤡 -
ZacEllis wrote:
✽ⒶⓁⒾⒺⓃ✽ wrote:
Add Stanley wrote:
“players can’t even obtain 10% of their mobs is a dead end for these players. Lol”
(ノಠ益ಠ)ノ彡 sɯɐǝɹp puɐ sǝdoɥ ʎɯ
Don't make me rotate to read that, have respect lmfao
╭( ̄^ ̄ )ゞ ʏᴇs Sɪʀ
-
Being a competitive player has nothing to do with mob size.
-
If the game was updated to allow automatic adding of people rather wait for an account to go active and accept your invite could solve this problem. This would prevent having to delete accounts that may one day become active and still allow new players the opportunity to grow. Let’s be realistic, there are plenty of codes to add. Waiting for someone to accept them is what’s hurting new players.
-
Richardxc wrote:
Amen.If the game was updated to allow automatic adding of people rather wait for an account to go active and accept your invite could solve this problem. This would prevent having to delete accounts that may one day become active and still allow new players the opportunity to grow. Let’s be realistic, there are plenty of codes to add. Waiting for someone to accept them is what’s hurting new players.
-
Eff Chilling wrote:
Eff. You have one mob, why are you even speaking? At least try to get big.Chilling wrote:
Deleting those inactive accounts would give you less turf to cap, idiot
There’s next to no turf to cap now because it’s all held by people with more mob than actually play the game. Way to act like a child, by the way. God forbid someone express an idea you don’t agree with.
-
Unless you are an alt account, of course.
-
I have no problem finding turf to tax. That's the whole point of the game, look around the map and find some turf and just turf hop there.
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC