Crack A Bank Safe
Forums › Suggestions & Feedback › Crack A Bank Safe-
I can't remember at what level this mission becomes available... I am sure though, that by the time you achieve elite status on it, that you have no use for brass knuckles or stilettos.
I'm lovin the loot upgrade, don't get me wrong. I just think it doesn't make sense sometimes. I'd rather have a smaller chance of loot but know I'll get something worth it when I hit.
Just thinking out loud... Quietly through text.
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I like getting the lower items too. Remember filling these include cement shoes riot shields police maps and horse heads as well as cannolis. It's fine the way it is I think
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Belial wrote:
I like getting the lower items too. Remember filling these include cement shoes riot shields police maps and horse heads as well as cannolis. It's fine the way it is I think
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I think it should be divided. Lower/common items on lower missions
uncommon items on mid level missions and rare items on higher missions.
Don't dilute the the higher missions.
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ChainsawCharlie wrote:
I think it should be divided. Lower/common items on lower missions
uncommon items on mid level missions and rare items on higher missions.
Don't dilute the the higher missions.
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ChainsawCharlie wrote:
The thing is the vest items are uncommon. I shouldn't have to chooseI think it should be divided. Lower/common items on lower missions
uncommon items on mid level missions and rare items on higher missions.
Don't dilute the the higher missions.
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It would make sense to do a mission knowing that your chances of looting are low, but you will get an uncommon item.
And doing other missions will yield more loot, but give common items.
I've almost completely stopped doing the Safe Crack, bc I get the useful things doing the Take out mission. But mostly because I don't get useless things, like brass knuckles.
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A new mission should have loot. A higher up one. That gives higher end loot.
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The💀Filling wrote:
wait, you DONT get brass knuckles on take out a rival?It would make sense to do a mission knowing that your chances of looting are low, but you will get an uncommon item.
And doing other missions will yield more loot, but give common items.
I've almost completely stopped doing the Safe Crack, bc I get the useful things doing the Take out mission. But mostly because I don't get useless things, like brass knuckles.
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I'd favor low energy, low level jobs dropping only common loot & high energy jobs dropping only uncommon/rare loot. I'd like to be able to better choose what I'm accumulating, even at the same percentages as we have now.
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BellaItaliana wrote:
I haven't yet. Do you? I only get maps, head(ehehe), and shoes...The💀Filling wrote:
wait, you DONT get brass knuckles on take out a rival?It would make sense to do a mission knowing that your chances of looting are low, but you will get an uncommon item.
And doing other missions will yield more loot, but give common items.
I've almost completely stopped doing the Safe Crack, bc I get the useful things doing the Take out mission. But mostly because I don't get useless things, like brass knuckles.
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Belial wrote:
You would have a better chance at ARs if you weren't looting brass knuckles.ChainsawCharlie wrote:
The thing is the vest items are uncommon. I shouldn't have to chooseI think it should be divided. Lower/common items on lower missions
uncommon items on mid level missions and rare items on higher missions.
Don't dilute the the higher missions.
The loot needs to be reclassed as well.
The more valuable/powerful it is, the hight the cost/risk should be.
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YOU wrote:
Lol. Ok, I got the knuckles now. Thanx for the jinx!BellaItaliana wrote:
I haven't yet. Do you? I only get maps, head(ehehe), and shoes...The💀Filling wrote:
wait, you DONT get brass knuckles on take out a rival?It would make sense to do a mission knowing that your chances of looting are low, but you will get an uncommon item.
And doing other missions will yield more loot, but give common items.
I've almost completely stopped doing the Safe Crack, bc I get the useful things doing the Take out mission. But mostly because I don't get useless things, like brass knuckles.
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ChainsawCharlie wrote:
I agree there. But maps and horse heads are the best right now. Yet are only uncommon. Ars although really the strongest only make a diff if you can max on them. You know how often I loot and yet I only have 600 of themBelial wrote:
You would have a better chance at ARs if you weren't looting brass knuckles.ChainsawCharlie wrote:
The thing is the vest items are uncommon. I shouldn't have to chooseI think it should be divided. Lower/common items on lower missions
uncommon items on mid level missions and rare items on higher missions.
Don't dilute the the higher missions.
The loot needs to be reclassed as well.
The more valuable/powerful it is, the hight the cost/risk should be.
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I wouldn't say they are the best. What's best depends on your playing style and goals. I do get a lot of them though.
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The💀Filling wrote:
I dunno, I never do it. I figured I'd be getting MORE knuckles and crap.BellaItaliana wrote:
I haven't yet. Do you? I only get maps, head(ehehe), and shoes...The💀Filling wrote:
wait, you DONT get brass knuckles on take out a rival?It would make sense to do a mission knowing that your chances of looting are low, but you will get an uncommon item.
And doing other missions will yield more loot, but give common items.
I've almost completely stopped doing the Safe Crack, bc I get the useful things doing the Take out mission. But mostly because I don't get useless things, like brass knuckles.
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The💀Filling wrote:
Exactly.I wouldn't say they are the best. What's best depends on your playing style and goals. I do get a lot of them though.
And area is z factor as well.
Maps are of no use over here. And are not really need I the east where the geocoder has better coverage.
And naps are useless to anyone over limit as well.
Car bombs and UBs would be the most valuable things here.
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ChainsawCharlie wrote:
Im still not sold pm Carbombs being worth while and income isn't my primary concern so bus aren't of that much value to me. Ars shoes heads and maps are what I'm afterThe💀Filling wrote:
Exactly.I wouldn't say they are the best. What's best depends on your playing style and goals. I do get a lot of them though.
And area is z factor as well.
Maps are of no use over here. And are not really need I the east where the geocoder has better coverage.
And naps are useless to anyone over limit as well.
Car bombs and UBs would be the most valuable things here.
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Belial wrote:
I never said car bombs or UBs are more worthwhile/more important/better across the board.Im still not sold pm Carbombs being worth while and income isn't my primary concern so bus aren't of that much value to me. Ars shoes heads and maps are what I'm after
Just over here. With our limited and closed area. The number of inactives. Limited build areas. Low populations in build areas...Car bombs and UBs would serve players here better than they would serve you. Just as maps would have far greater use for you than the players here.
You are basing your opinions on your own personal needs.
Spreading the loot over different missions gives all players a chance to get the loot they prefer while reducing the loot they do not want.
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ChainsawCharlie wrote:
O still personally prefer to get the full varietyBelial wrote:
I never said car bombs or UBs are more worthwhile/more important/better across the board.Im still not sold pm Carbombs being worth while and income isn't my primary concern so bus aren't of that much value to me. Ars shoes heads and maps are what I'm after
Just over here. With our limited and closed area. The number of inactives. Limited build areas. Low populations in build areas...Car bombs and UBs would serve players here better than they would serve you. Just as maps would have far greater use for you than the players here.
You are basing your opinions on your own personal needs.
Spreading the loot over different missions gives all players a chance to get the loot they prefer while reducing the loot they do not want.
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And you would still be able to. Just choose a different mission. I think it would be nice to know I could run a mission that will give me a UB or a Map, and no chance of getting stilletto knives or brass knuckles.
Most of us only have a limited amount of energy. I can't speak for others, but I can not afford to dump money into energy refills.
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"I"
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ChainsawCharlie wrote:
And you would still be able to. Just choose a different mission. I think it would be nice to know I could run a mission that will give me a UB or a Map, and no chance of getting stilletto knives or brass knuckles.
Most of us only have a limited amount of energy. I can't speak for others, but I can not afford to dump money into energy refills.
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I don't know what the breakdown is or should be...but reading this thread I find myself agreeing strongly that it would be really nice to have certain missions known to give out certain loot. As of right now in my situation, heads and maps are useless to me. I'd love to have a mission that I know would produce bombs, shoes, and A Rs, because being in it for the long haul I'm always prepping for the next big fight.
Other players have different short term goals where they could use the stuff that right now is useless to me...
/approve
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