Goal/skin Progression System — NICK
Forums › Suggestions & Feedback › Goal/skin Progression System — NICK-
It would be cool if there was a system where you could unlock skins for your turf, similar how you can unlock skins for your guns on games like Call of Duty.
The best way I think would be to have multiple categories of varying goals. One category could be where you have to capture so many turf. So the first goal could be 100, and when you hit that you either unlock a skin, get XP, in-game money, DP, or skill points. Then the next goal could be 1,000, and so on.
Another category could be where you have to have turf in so many cities/states/countries. So like you get a reward for getting to 10, 50, 100, and so on locations, depending whether it goes by cities, states, countries or whatever.
I think this would be a great way to make the game more interesting and fun for new AND old players. Not only does it give some sort of goal for you, you get a reward for completing it. Players who already currently hit these goals would be awarded respectfully.
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This would also be a continuation of the mobster storyline Turf Wars originally tried to implement when you first start playing, so it makes sense to add this.
I would love the ability to unlock turf skins, this would be a great way to implement it because you would encourage non-fighting newbies to continue playing the game and buy DP to increase their brens and turf limit in order to complete these different goals.
What does everyone think?
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However, if turf skins would be too much to add, I’d be happy with just some sort of progression system where you’re rewarded with DP, skill points, in-game money, or extra TL
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Whoa now, don’t make him work to hard lol
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ར₮ຮ×CΔRLSར wrote:
It’s a lot I know, but if he made some sort of progression reward system it would be super cool 😁Whoa now, don’t make him work to hard lol
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