Mob Decay rates for inactives
Forums › Suggestions & Feedback › Mob Decay rates for inactives-
Let those in the retirement home wither and die with dignity and compassion while the youth squabble and battle over the remains left behind.
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100% AGREE
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Agree
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Everyones mob would decrease, It would greatly hurt active players, especially the bigger dogs who actually worked for their mob. Dumb idea.
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If this was to happen you (even new players) would lose mob faster than you could gain
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What if it was something that happens after a set amount of time.
Inactive for 30 days, then you start lose members per day. It wouldn't be hard for a busy person to hop on every now and then, if someone hasn't been on for a month then they obviously don't plan on playing anymore -
RELLIKricky wrote:
Of course a month of inactivity means that there isn't a chance of that player returning. Changes in real life circumstances never happen. Health problems for the player or a loved one, a newborn baby, military deployment, employment change, change of residence, taking a break from the game or dozens of other reasons would never occur.What if it was something that happens after a set amount of time.
Inactive for 30 days, then you start lose members per day. It wouldn't be hard for a busy person to hop on every now and then, if someone hasn't been on for a month then they obviously don't plan on playing anymore -
I could see adjusting the cap rules, their defensive rating and maybe their cap radius. Green light them for anyone to cap. But i wouldnt take away their mob.
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When they log in their stats return tho their active state.
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Persephone wrote:
1-Punch codesLet those in the retirement home wither and die with dignity and compassion while the youth squabble and battle over the remains left behind.
2-catch up
3-cap
Why should they suffer for your gain🤷🏼♂️ -
T͎a͎c͎~T͎o͎w͎n͎ wrote:
Persephone wrote:
1-Punch codesLet those in the retirement home wither and die with dignity and compassion while the youth squabble and battle over the remains left behind.
2-catch up
3-cap
Why should they suffer for your gain🤷🏼♂️I agree ☝🏻 they’ve done their time and created their mobs from the ground up its the smaller time mobsters that need to pay respect. “Those who want respect, give respect.” -Tony Soprano
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T͎a͎c͎~T͎o͎w͎n͎ wrote:
Persephone wrote:
1-Punch codesLet those in the retirement home wither and die with dignity and compassion while the youth squabble and battle over the remains left behind.
2-catch up
3-cap
Why should they suffer for your gain🤷🏼♂️Because there are so few active players now that you can punch codes till hell freezes over and never get caught up to higher players. The game is dying because new players have no chance against the “pay to play” ones that constantly farm everyone else.
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RELLIKricky wrote:
No.What if it was something that happens after a set amount of time.
Inactive for 30 days, then you start lose members per day. It wouldn't be hard for a busy person to hop on every now and then, if someone hasn't been on for a month then they obviously don't plan on playing anymore
I have personally taken breaks that lasted multiple months before,
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