Mob
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At this moment, for new players reaching 2k mob is as hard as it was for us to hit 10-20k back in 2010-2012. You can punch everyday, for 3 hours, and hit every code ever entered into the game and yet youll only gross about 2-3k mob.
The system needs to be changed. Mob should still remain a key factor in attacking and defending, however new players have no drive to play after people with 5-10k come around and stomp on them.
The only viable soilution i can see for short term progress is henchmen. The price of Henchman should be dropped to 5 DP, to allow new players to get up to 1 henchman per day with the 5 free DP.
A long term solution would be to determine attack and defense based on Mob and Influence. Thus allowing new players to be able to actually fight more, and have a will to continue playing. -
why doesn’t nick generate henchmen invite codes? then players can punch as much or as little as they like and their growth is simply up to them.
if nick wants to keep things “fair” he could even introduce an acceptance rate that decreases as players grow. sure this might be “unfair” to the current bigger players but they will still have an advantage and it allows newer players who are ambitious enough to grow and have an impact on the game. Maybe then this game wont be broken and players will actually spend money on it again.
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yomama1064 wrote:
Fair, but i dont think hench codes should be immediately accepted. Cause then nerdy kids will punch for 12 hours straight and hit 30k codes.why doesn’t nick generate henchmen invite codes? then players can punch as much or as little as they like and their growth is simply up to them.
if nick wants to keep things “fair” he could even introduce an acceptance rate that decreases as players grow. sure this might be “unfair” to the current bigger players but they will still have an advantage and it allows newer players who are ambitious enough to grow and have an impact on the game. Maybe then this game wont be broken and players will actually spend money on it again.
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yomama1064 wrote:
Yes! Love this idea!why doesn’t nick generate henchmen invite codes? then players can punch as much or as little as they like and their growth is simply up to them.
if nick wants to keep things “fair” he could even introduce an acceptance rate that decreases as players grow. sure this might be “unfair” to the current bigger players but they will still have an advantage and it allows newer players who are ambitious enough to grow and have an impact on the game. Maybe then this game wont be broken and players will actually spend money on it again.
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^ i agree but instead of bigger players recieving longer acceptance times, i think it should go by codes punched. 5k codes = 5k hench delivered over the course of 30 days.
10k codes = 3 months
20k+ codes = slowly generated daily, until it reaches its peak. Say 9 a day for example. I think this would be more balanced that instant acceptance and penalties for the bigs -
Mickey Dunn 💔 wrote:
yomama1064 wrote:
Yes! Love this idea!why doesn’t nick generate henchmen invite codes? then players can punch as much or as little as they like and their growth is simply up to them.
if nick wants to keep things “fair” he could even introduce an acceptance rate that decreases as players grow. sure this might be “unfair” to the current bigger players but they will still have an advantage and it allows newer players who are ambitious enough to grow and have an impact on the game. Maybe then this game wont be broken and players will actually spend money on it again.
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its just what the players want... pay for power with time or money
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yomama1064 wrote:
Amen 🙏🏼why doesn’t nick generate henchmen invite codes? then players can punch as much or as little as they like and their growth is simply up to them.
if nick wants to keep things “fair” he could even introduce an acceptance rate that decreases as players grow. sure this might be “unfair” to the current bigger players but they will still have an advantage and it allows newer players who are ambitious enough to grow and have an impact on the game. Maybe then this game wont be broken and players will actually spend money on it again.
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This needs to be implemented
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Something. I just started a few days ago. Game is extraordinarily lopsided. People who haven’t played in years in my area will take years of me playing to even get close. Tens of thousands in their mobs... not even 200 in mine. I’ve punched a bunch of codes, but it seems I get maybe 1 out of 100+ to accept, and even that seems to be slowing down. Old players are still benefiting from when the game was way more popular.
I like the game and it has potential. But even if I play for years, chances are I’ll never catch up to people who have abandoned the game... so what is the incentive to new players?
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Crunched the numbers with how often I get a new mob member. At this rate it would take me nearly 180 years to reach 80k mob strength.
That seem realistic to anyone? -
yomama1064 wrote:
Something along these lines. Why not let new players shake things up assuming they can do the work and buy those don points.why doesn’t nick generate henchmen invite codes? then players can punch as much or as little as they like and their growth is simply up to them.
if nick wants to keep things “fair” he could even introduce an acceptance rate that decreases as players grow. sure this might be “unfair” to the current bigger players but they will still have an advantage and it allows newer players who are ambitious enough to grow and have an impact on the game. Maybe then this game wont be broken and players will actually spend money on it again.
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Thraxxx wrote:
Why try catch up to inactive players?Something. I just started a few days ago. Game is extraordinarily lopsided. People who haven’t played in years in my area will take years of me playing to even get close. Tens of thousands in their mobs... not even 200 in mine. I’ve punched a bunch of codes, but it seems I get maybe 1 out of 100+ to accept, and even that seems to be slowing down. Old players are still benefiting from when the game was way more popular.
I like the game and it has potential. But even if I play for years, chances are I’ll never catch up to people who have abandoned the game... so what is the incentive to new players?
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