The most cruel loot ever
Forums › Suggestions & Feedback › The most cruel loot ever-
Massacare - removes 8% of the target's mob. People are chosen randomly. Used like the shoes.
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Very bad idea. Make people pinch codes forever effectively killing the game.
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Make it really rare. Usable once a month.
Also equalizes the game a bit. Small mob players are less effected, cupcake gets pwnt by this. -
Satanium wrote:
nope. Too powerfull. Loot isn't meant to be balance destroying.Make it really rare. Usable once a month.
Also equalizes the game a bit. Small mob players are less effected, cupcake gets pwnt by this. -
And loot is deffinately not meant to destroy hard work players have put in
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Amd you do realize cupcake only has a 10.5k mob right?
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Maybe if it makes their mob size smaller ONLY TO YOU when YOU attack them for so many times...that may be fair. But making them a target seems strategic-less
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It would be cool if it could put a percentage of their mob into the er but not lose them completely.
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I like this idea but how lew10ant says. You can use it as an attack weapon and randomly chooses 8% or so of the targets mob who can't participate in the attack.
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Belial wrote:
+1Very bad idea. Make people pinch codes forever effectively killing the game.
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cromerpac wrote:
why not just use a.p. rounds amd raise your attack by 10%? Wouldn't it have about the same affect?I like this idea but how lew10ant says. You can use it as an attack weapon and randomly chooses 8% or so of the targets mob who can't participate in the attack.
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Yeah it would, but this way you wouldn't have to wait or pay for skill points.
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Belial wrote:
Why don't you just punch codes satanium? Everyone else did.Very bad idea. Make people pinch codes forever effectively killing the game.
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I am. I grew 100 mob yesterday
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Satanium wrote:
100 in one day...I'm not one to start an argument about mob but I'm now starting to punch 200 codes a day hoping that is a good enough average to get me good enou accept rates!I am. I grew 100 mob yesterday
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Belial wrote:
I've never once gotten ammo.cromerpac wrote:
why not just use a.p. rounds amd raise your attack by 10%? Wouldn't it have about the same affect?I like this idea but how lew10ant says. You can use it as an attack weapon and randomly chooses 8% or so of the targets mob who can't participate in the attack.
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Kozy wrote:
really? Seems fairly common. At least near ar15 drop rate. Too bad I can't give you some. 10% increase really doesn't do that much for meBelial wrote:
I've never once gotten ammo.cromerpac wrote:
why not just use a.p. rounds amd raise your attack by 10%? Wouldn't it have about the same affect?I like this idea but how lew10ant says. You can use it as an attack weapon and randomly chooses 8% or so of the targets mob who can't participate in the attack.
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Weird. The most common loot I got are ARs w000t
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Belial wrote:
actually, it would not. Raising your attack by 10% and lowering their defense by 10% are two different situations to consider.cromerpac wrote:
why not just use a.p. rounds amd raise your attack by 10%? Wouldn't it have about the same affect?I like this idea but how lew10ant says. You can use it as an attack weapon and randomly chooses 8% or so of the targets mob who can't participate in the attack.
Let's consider two people, A and B. A wants to attack B. A has 50k attack, and B has 60k defense. A can use the rounds to increase his attack by 10%, giving him 5k more and 55k attack overall. Now, if he used the new loot to drop B's defense by 10%, that's 6k less and 54k overall.
So the new loot would not be the same as the ammo rounds. -
Terrible idea cos those Mob members will also lose mob, people will have to go all through code sites again to find those missing mob, no terrible terrible
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Maybe if it destroys a load of
Weapons though! -
Pjotter15 wrote:
It says 8%. Which would drop B's defence to 55.2k. Even if the numbers don't work out the same, the point is that there is already a way to gain a slight advantage in a fight and another way would compound the effect unbalancing the game.Let's consider two people, A and B. A wants to attack B. A has 50k attack, and B has 60k defense. A can use the rounds to increase his attack by 10%, giving him 5k more and 55k attack overall. Now, if he used the new loot to drop B's defense by 10%, that's 6k less and 54k overall.
So the new loot would not be the same as the ammo rounds. -
Pyroarcher 🔫🌊🗻 wrote:
I'd say this is the most realistic situation...something a carnbomb but goes for their "armoury" instead...Maybe if it destroys a load of
Weapons though! -
Belial wrote:
👍Very bad idea. Make people pinch codes forever effectively killing the game.
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No offense but this this the dumbest loot suggestion I've ever heard.
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