The Don's Grace
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I like the idea.. Limit it to 5 or a smaller number in a lifetime. I'd definitely buy them at 250 points... I'm only just over my limit but if would be nice to buy the odd one off turf when on my travels... And with V's in the game this would reduce the chance of big mobs taking over whole cities etc... Good idea! Hope nick is listening
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I just think back when I was a dominating threat- how so many other places I've been to would have been subject to my takeover had I not been over my turf limit and been able to drop new pins. that being said, at the time, I would have sucked dick to create a new turf yet I wasn't going to raise my limit by 800 in don points.
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This woul be great for players like Belial or Cupcake but i have to agree with Charlie and Jmanx,it really would have to be 1 per account.
If you wanted to move to multiple cities you should have thought about that strategy before going so far overlimit, i understand that being in multiple cities maybe wasnt your plan in the begining tho so im all for 1 time use but id disagree with any more than 1.
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hendywarez wrote:
actually it wouldn't help me at all. I'm under limit amd intend on staying that way. I just like this idea for players like cupcakeThis woul be great for players like Belial or Cupcake but i have to agree with Charlie and Jmanx,it really would have to be 1 per account.
If you wanted to move to multiple cities you should have thought about that strategy before going so far overlimit, i understand that being in multiple cities maybe wasnt your plan in the begining tho so im all for 1 time use but id disagree with any more than 1.
👍👎
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zraygo wrote:
I like the idea.
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From my experience, I once tore down 200 turfs because I was traveling. My iphone geocoder messed up and I missed being able to drop turfs in 8-10 cities in SoCal and AZ. But my concern is having to tear down 200 turfs.
There are a lot of players that are 100-300 turfs over limit, medium and large sized players, who could benefit from a one-time turf drop because they find that they are about to travel to Vegas, Orlando, NYC, etc. It would be good for Nick (revenue), players and the game by allowing player expansion without the "plane ticket" or turf hopping with maps.
The Don's Grace - a one-time turf drop, within your unit's geo-coder limits, that costs Don points. Do it, Nick, Do it!
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It makes nick more money to get people to raise their turf limit than it would cost for the one time 250 don point cost (the equivalent of 20 turf limit increase). If people are hundreds over then it would make nick much more money to force them to get under limit. And it is possible to have a huge limit, look at \V/, his turf limit is outrageously high but it lets him drop turfs when he visits new places. If you want to be able to drop turfs in new cities play by the same rules and cost as the rest of us and either tear down to get under limit or raise your turf limit. I still think this is MUCH more game changing (even a 1 time drop) than many other suggestions on here and would be very bad. It absolutely removes the need for a turf limit which is very bad for the game as a whole. Just because a few big players want it doesn't mean it's a good idea.
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JmanX wrote:
a one time use hardly means it eliminates the need for limit. Gps is the most unique factor in this game and should be enjoyed by allI still think this is MUCH more game changing (even a 1 time drop) than many other suggestions on here and would be very bad. It absolutely removes the need for a turf limit which is very bad for the game as a whole. Just because a few big players want it doesn't mean it's a good idea.
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This idea wouldve kept gasface and players like him playing. I feel it's an absolute necessity
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JmanX wrote:
v is a special case. Not everyone can afford thatIt makes nick more money to get people to raise their turf limit than it would cost for the one time 250 don point cost (the equivalent of 20 turf limit increase). If people are hundreds over then it would make nick much more money to force them to get under limit. And it is possible to have a huge limit, look at \V/, his turf limit is outrageously high but it lets him drop turfs when he visits new places. If you want to be able to drop turfs in new cities play by the same rules and cost as the rest of us and either tear down to get under limit or raise your turf limit. I still think this is MUCH more game changing (even a 1 time drop) than many other suggestions on here and would be very bad. It absolutely removes the need for a turf limit which is very bad for the game as a whole. Just because a few big players want it doesn't mean it's a good idea.
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I think this should be looted too. So looted but costs 250 donpoints to actually use and can be used only once per game. I think that would put enough balance into this not to be a problem.
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Belial wrote:
What's theist in looting it then still having to spend 250 points. Someone would still have to spend money on it. What if you end looting more then one? You can only use 1 per account lifetime so looting more would just piss me off. Why would I want more crap that's unusable when I could have possibly gotten some other kind of loot in it's place that I could use.I think this should be looted too. So looted but costs 250 donpoints to actually use and can be used only once per game. I think that would put enough balance into this not to be a problem.
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Theist= the point
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Kozy wrote:
have it set So you can only loot it once then it gets removed fromthe cycle. The idea of it having to be looted as well is to make it even harder to get kepping things in balanceBelial wrote:
What's theist in looting it then still having to spend 250 points. Someone would still have to spend money on it. What if you end looting more then one? You can only use 1 per account lifetime so looting more would just piss me off. Why would I want more crap that's unusable when I could have possibly gotten some other kind of loot in it's place that I could use.I think this should be looted too. So looted but costs 250 donpoints to actually use and can be used only once per game. I think that would put enough balance into this not to be a problem.
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bump
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I am not bumping this thread.
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I'm a small to medium sized player, only been playing for 3 weeks, but I love this idea. I dislike the "1-time use per game" idea though. Make it somewhere between a 3 to 12 month cooldown.
I'm traveling to D.C soon, and while I plan on being below my limit by then, if I wasn't I would love a way to place a turf down. As far as players spending less money, this is not true.
If I was 100 turf above my limit the day I traveled, I WOULD NOT spend the money to get below my limit (esp. considering the immediate increase in cost by doing so many at once). This = I spend no money.
With an item like this I would spend the $25.00 or whatever no problem.
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I love some form of this idea, Dons grace, drive by location based capture, etc. I Have to wonder though if the over limit rules are in place to promote the idea of tearing down and reduce the total number of turf that nick's servers have to deal with. Or they could be in place this way to promote to purchase of limit to offset the cost of having so many turf on the servers. I'm no game engineer but that's a guess. This game would be A true GPS game 100% of the time if you could actually physically travel to a town and move in without buying up limit or tearing down an entire empire. But the question is, can the game handle the obscene number of turf that would be around if this was a possibility?
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I can honestly say if I didn't have to worry about over limit issues I would probably have a lot more turf. Now multiply that by all the other players that are cautiously staying mobile and think how much more turf would be on the map. I know the maps were starting to slow down before the recent update. So there must be some kind of strain on the game with more turf.
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What about also adding a limit to how far over your turf limit you can go. Over your turf limit, no building turf, 100 over turf limit and no gaining new turf at all or something like that.
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That's a terrible idea. What's the point in playing a game based on taking over if you can't take over?
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I'm sure the numbers I gave as an example would have to change, I haven't been playing long. Most people spend money for more turf anyway though, just threw that thought out as a solution to the server issue someone mentioned.
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I'm just guessing on that issue. No idea if it Actually comes onto play or not when making game rules.
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The fella that owns this game would make more money out of you spending money on increasing your turf limit than he would allowing you to buy 1 turf and then continue your capping spree. For that reason I doubt it will happen.
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Seethe wrote:
thats an awful idea, it would kill free players, and make the game a contest of who can spend the most money.What about also adding a limit to how far over your turf limit you can go. Over your turf limit, no building turf, 100 over turf limit and no gaining new turf at all or something like that.
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