Auto-Accept hours
Forums › Suggestions & Feedback › Auto-Accept hours-
Okay so i know that this idea would not be good if it were to run all the time but hear me out. Next time that there is say, a double loot weekend, maybe the first hour of it running, there could be a short time where any codes you punch are automatically accepted. It would help some smaller guys gain some fast mob, and would allow some inactive codes to be accepted and gain mob which people would never usually have the chance to add. I know its probably been suggested before, but running this would be such a good idea im sure 👍
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Just auto accept all invites, I pretty much stopped punching when nick informed us he would be deleting all the pending invites that were sent out. To punch codes and have an invite go through just for him to wipe them periodically was the end.
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Hang on, I must have missed that. How often do invites get deleted now?
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★MΛΥΗΞΜ★ wrote:
I would of said this orginally because i agree, but thought some people would be against this as people could potentially build very quicklyJust auto accept all invites, I pretty much stopped punching when nick informed us he would be deleting all the pending invites that were sent out. To punch codes and have an invite go through just for him to wipe them periodically was the end.
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Auto accept invites is a must to keep new players interested and the game alive.
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If all I had to do was punch any code and it would be automatically accepted I'd punch the shit out that hour.
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I believe that the one way to really solve this would be a reoccurring event. An hour a month, 12 hours a quarter, etc, would prevent ridiculous gains while allowing smaller players opportunities (regardless of when they joined) get gain a larger amount of mob than normal.
I'm open to suggestions and feedback.
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Apologies for numerous spelling and grammar issues.
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Spenman1 wrote:
But, isnt part of the game having people of all different sizes? I feel like an event that occurs more than once a year would create alot of maxed out mobstersI believe that the one way to really solve this would be a reoccurring event. An hour a month, 12 hours a quarter, etc, would prevent ridiculous gains while allowing smaller players opportunities (regardless of when they joined) get gain a larger amount of mob than normal.
I'm open to suggestions and feedback.
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Maybe in addition to an auto accept event once a year, include ones slightly more often for people under a certain mob count?
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💣KA-BOOM💣 wrote:
It wouldn't happen because then there's no need for henchmenMaybe in addition to an auto accept event once a year, include ones slightly more often for people under a certain mob count?
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☆Ƞєƙɑ☠Ⴢ†ɑɼ☆ wrote:
Not necessarily, certainly less need but i dont think the need would vanish entirely💣KA-BOOM💣 wrote:
It wouldn't happen because then there's no need for henchmenMaybe in addition to an auto accept event once a year, include ones slightly more often for people under a certain mob count?
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