Alternate besides teammates
Forums › Suggestions & Feedback › Alternate besides teammates-
There are not enough active players left to create a powerful enough team to challenge the original players who have 70,000+ mob. There needs to be an alternative system to help new players. I suggest making it so that when one captures another's turf, they automatically get the teammates of that person as well. So i you capture turf from someone with 450 mob, you now get 450 more mob.
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So, under this system, a player with a 80k mob who captures a turf from a player with a 70k mob, would now have a mob of 150k. Did you think this through?
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People will get too strong too quick.
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This is impossible. A 32bit number cant go past 2 billion, this system will break very quickly.
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john le sway wrote:
No it won't if you only get 10% of the targets mob, like if you cap someone with 1k mob, you would get 100 mobThis is impossible. A 32bit number cant go past 2 billion, this system will break very quickly.
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lordgarrett99 wrote:
I think something like this would be interesting but the numbers would have to be much smaller, like really only 10 from anyone. Would like to see something like this tho👍john le sway wrote:
No it won't if you only get 10% of the targets mob, like if you cap someone with 1k mob, you would get 100 mobThis is impossible. A 32bit number cant go past 2 billion, this system will break very quickly.
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People my size would still get abused just to grow someone's mob, regardless of how much mob is given out...
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‡☠ѺⱤǷӇΞƲδ☠‡ wrote:
Right. I got no reason at all to abuse you now, but I'd be all over you for ten new mob members. :)People my size would still get abused just to grow someone's mob, regardless of how much mob is given out...
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Would there be a limit? If Dunn and I cap limit each other, could we get to about 16,000,000 mob? Or would I only get his mob once?
I think this idea is the best I've ever seen. 👍🏻
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This will end up separating the gap between large and small players and hurt them instead of help them.
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Hmm, i been rethinking this. How about capping someone is just like punching in a code? You'd get nothing if they already in your mob. Only one code is involved.
I suppose newbies might get hit hard but maybe it kicks in at level 50 or something. -
Ojibwe wrote:
Then more inactives would be cappedHmm, i been rethinking this. How about capping someone is just like punching in a code? You'd get nothing if they already in your mob. Only one code is involved.
I suppose newbies might get hit hard but maybe it kicks in at level 50 or something. -
〓RAZOR EDGE〓 wrote:
Oh, right.Ojibwe wrote:
Then more inactives would be cappedHmm, i been rethinking this. How about capping someone is just like punching in a code? You'd get nothing if they already in your mob. Only one code is involved.
I suppose newbies might get hit hard but maybe it kicks in at level 50 or something. -
The alternate for newer players is a vendetta. The second option is alliance. Third is politics. 4th is mobbing up. I put mobbing up at 4th cause it's the unlikely option for anyone new to try to punch their way to the top and dethrone someone 100x larger than them. Of course unless they reset or retire.
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lordgarrett99 wrote:
Think about how often the 10-100k mob players cap. Even then, it would break pretty fast.john le sway wrote:
No it won't if you only get 10% of the targets mob, like if you cap someone with 1k mob, you would get 100 mobThis is impossible. A 32bit number cant go past 2 billion, this system will break very quickly.
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