Changes to mob system
Forums › Suggestions & Feedback › Changes to mob system-
ok so before letting someone download TW u should at least tell them that it's "a fun game but u can only be good if u waste away hours of your life typing in short codes so that you can maybe get a little better at the game, oh yes thank you for asking, the game is all about putting codes in". I think it's really stupid that the only way to get good in the game is to type in codes. I don't want to talk about fairness here but it's just stupid that u can only get good if u waste away hours punching in codes. I want to see some sort of change or replacement to the mob system. Maybe something like u can have 100 players in ur mob and also belong to only 100 other players' mob and ur mob strength is based on weapons that u equip and the level of ur mob members. This would sort of make ur mob like a "clan". Tell me some other alternatives 👇👇👇 or why I'm completely wrong
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I'd expect as much from someone with a mob your size. Tell me what you know about punching codes? Please explain how mob size equates to being good. I'm a respectable size, and I'm just terrible.
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Roger That wrote:
And I'm small but deadly. Hmm maybe this guy isn't on to anything. If it's not worth punching then this game isn't for you.I'd expect as much from someone with a mob your size. Tell me what you know about punching codes? Please explain how mob size equates to being good. I'm a respectable size, and I'm just terrible.
But if you get a friend to play as well you can have a friendly competition.
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Just because someone has a big mob doesn't make them good at all; there are plenty of people with 10k+ mobs and have a horrible fight record.
You need to understand the game mote than just how to type in a code, there is much much more to it.
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To late to change the mob system in this game.
It's what you do with your mob that matters! A 10k player with an effective V, can wipe out any top leaderboard player. -
It's not the size of your mob that matters is how you use it.😃😃😳😳hehe.
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This sounds fair.
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"The Man" wrote:
Pssh. What other crazy changes would you like? Want them to take away airports while they're at it?This sounds fair.
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Mickey Dunn wrote:
But its not too late to get rid of airports, get rid now and people will just be slowly capped out of places"The Man" wrote:
Pssh. What other crazy changes would you like? Want them to take away airports while they're at it?This sounds fair.
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I'm sure you've punched loads with your 500 mob
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Damn. Why didn't someone think of this years ago.
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The game is good there are some upgrade i like to see ... like you could hire geag members to be in your mob
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Or drugdealers to join u mob to make more income
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Hardcore wrote:
Yup. You're right. Take a look at my Vs. Know who my biggest worries are? Small mobs. They can pick me off all day long.To late to change the mob system in this game.
It's what you do with your mob that matters! A 10k player with an effective V, can wipe out any top leaderboard player. -
Well apparently nobody liked my idea :(
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piehunter wrote:
Try Global Supremecy. It's similar, but agents(mob) come from putting upgrades on your bases(turfs)Well apparently nobody liked my idea :(
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Having only 100 players in your mob is a bad idea but it could be set so only 100 mobbies get used in a battle. The issue then becomes what do we do to break the tie we just created. There hasn't been a viable solution to this conundrum yet
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laileb wrote:
That whole alienating your income base thing..Having only 100 players in your mob is a bad idea but it could be set so only 100 mobbies get used in a battle. The issue then becomes what do we do to break the tie we just created. There hasn't been a viable solution to this conundrum yet
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