Minor Overhaul (Feedback wanted)
Forums › Suggestions & Feedback › Minor Overhaul (Feedback wanted)-
tl;dr:
Mob Related:
1.a way to remove yourself from another player's mob
2. add an "invite to mob/remove from mob" button when viewing a player's profileCombat Related:
3. A way to counter, nullify, or reduce the effect of the Bren Gun
4. Increased use of Players' Attack and Defense stats when fighting/attacking turf/capping turf -
1. Currently, you can remove a player from your mob, but you can't remove yourself from their mob. If another player has a grudge against me, I don't want to help them out if I'm in their mob. Also, this can be useful with alliances (allies reduce the mob number of enemy alliances)
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2. Allowing player "A" to invite player "B" from B's profile lets players add mobsters they can find. (I can't think why, but) it could be limited by location and turf. (rather than the entirety of the turf on the map). The idea is, if I can attack you, I should be able to invite you to my mob first.
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Combat-related:
3. A way to counter, nullify, or reduce the effect of the bren gun. Several ideas:
3a.Add time-related upkeep; that is, if a bren gun has existed for more than a period of time, it requires upkeep that increases over time to infinity (It's hard finding replacement parts for a machine gun), or else the bren fails to function at full strength. Players can choose to sell the loot, or use for parts (reduces upkeep per Bren gun)3b. Another idea is the "Jam", when attacking/defending, there's a certain percentage chance that the bren gun (possibly all automatic weapons) "Jam" or fail to function, and the corresponding attack and defense points would be zero. (in a 1v1, a saturday night special could beat a Bren, but only if the Bren Jammed).
3c. Allow the purchase of a weapon using respect points (my least favorite option).
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4. A player's Attack and Defense stats are overlooked in favor of health, stamina, and energy. There should be some way that the game uses ATK and DEF that is proportionally important to the other stats.
A "Jump Player", and "Rob Player" mechanic could prove interesting. they would cost different amounts of stamina. Jumping would win money, and robbing would have a chance of stealing loot.
The idea would be equip a player and his henchmen, BUT NOT MOB MEMBERS, and compare those attack and defense values.
That way, ATK and DEF regain importance. And also, it can provide a way to redistribute Bren Guns and other loot.Feedback is appreciated, Happy Mobbing
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1. Mob is not an alliance, and if you removed a person from your mob, you also removed yourself from their mob. You shouldn't remove mob members anyway.
2. That would make mobbing up too easy. You're going to have to put in a little effort if you want to be good in this game. -
Seems "fair" to me, great ideas!!! 😏
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3. People spent thousands of real dollars on their Bren guns, and they will never be altered or modified. The way to counteract them is buy your own. See the marketing genius now?
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"The Man" wrote:
HeheSeems "fair" to me, great ideas!!! 😏
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Removing one mob member won't do anything.
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☢Ҭμͭӎͪϙͤʀ☢ wrote:
I HATE it when people say this. It is so naive. I can punch about 1000 codes in an hour. Are you telling me that I can find more than 1000 NEW profiles in an hour to add to my mob?? Hell no! It would be a nice feature for being able to add random players you see, but it's naive to think that it would make this game too easy.2. That would make mobbing up too easy. You're going to have to put in a little effort if you want to be good in this game.
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Danny Rifle wrote:
So true. Why do youngins insist on wasting their time doing everything but punching codes to increase their mobs?☢Ҭμͭӎͪϙͤʀ☢ wrote:
I HATE it when people say this. It is so naive. I can punch about 1000 codes in an hour. Are you telling me that I can find more than 1000 NEW profiles in an hour to add to my mob?? Hell no! It would be a nice feature for being able to add random players you see, but it's naive to think that it would make this game too easy.2. That would make mobbing up too easy. You're going to have to put in a little effort if you want to be good in this game.
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