Turf Classes
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Different kinds of turf that have different attributes. You could select the kind while placing your new turf.
Business Turf: Increased income
Attack Turf: Greater cap range
Travel Turf: Greater range to place new turf, for easier turf hopping -
Nice idea bro
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Would u start off with all of them or would u have to unlock them
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AttentionWhore🐱 wrote:
However it works best. The final decision as to how it would be run is obviously decided by NickWould u start off with all of them or would u have to unlock them
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I think it would be better if u can chose which one u won't or do u get them randomly. Or we can do something like 100 respect points and then u can unlock all of them.
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Decent idea. Already thought of though.
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Of course there's never anything totally new in thisforum
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🔫🌊🗻Fraba wrote:
Different kinds of turf that have different attributes. You could select the kind while placing your new turf.
Business Turf: Increased income
Attack Turf: Greater cap range
Travel Turf: Greater range to place new turf, for easier turf hoppingThis is a cool idea. Same thing might be able to be accomplished thru upgrades i.e. .. making it a biz class reduces it's defense, making it a travel class makes it zero income low defense, etc...
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My biggest gripe is there needs to be a 'buy all upgrades' button... there is a tear down that sells all but no buy all if you can afford
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Great idea about the classes
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S†µƒƒy ♏🅿🅰 wrote:
That would also be a great addition to the game, it would make turf hopping much easier.My biggest gripe is there needs to be a 'buy all upgrades' button... there is a tear down that sells all but no buy all if you can afford
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Safe turf: increased defense, very small range
Normal turf: what we have now
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Turf classes sound great cause in the real mob world there are different types of areas that are used for different purposes :3 like the lake for instance hehe.. Jk anyways I hope nick adds this soon! Love the idea!!!
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The only problem is all the turf that is laid down already, although I suppose one of the classes would just be how it is now and perhaps it would be made optional for players to change their previous turf to a different class without tearing down.
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True that does sound like a good idea :)
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I like the buy all upgrades. THUMBS UP!!!!!!!!!!!
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Bump
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Like it
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🔫🌊🗻Fraba wrote:
I like it. Damn good idea. Should open the game up 5 fold.Different kinds of turf that have different attributes. You could select the kind while placing your new turf.
Business Turf: Increased income
Attack Turf: Greater cap range
Travel Turf: Greater range to place new turf, for easier turf hopping -
This is a good idea that is already being implemented through loot. UB - higher income, Police Map - increased build range, hopefully the next new loot will include an offensive turf upgrade to increase capture range or an "effective" defensive turf upgrade to protect those sentimental turf.
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Political turf - greater influence, but same build range. Costlier, but gets 0 cop bribes in non-capo areas.
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Satanium wrote:
BooPolitical turf - greater influence, but same build range. Costlier, but gets 0 cop bribes in non-capo areas.
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Oh shoot I forgot to add. More income but costs 2mil more to build.
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